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laserllama
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Alternate Fighter Class & Expanded v4.3.1

Hey all! 

At long last I have an update for the Alternate Fighter: Expanded (and a very small one for the Alternate Fighter). Brining this compendium in line with my latest update for the Alternate Fighter, I’ve greatly expanded the number of Fighting Styles, added/adjusted some Feats, touched-up the Exploits and gave all the subclasses a good once-over.

As usual, let me know what you think in the comments. I’m always open to constructive criticism and feedback!

~laserllama

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Alternate Fighter Expanded v3.4.1

Fighting Styles:
Greatly expanded these in-line with the Fighting Styles in the base Alternate Fighter class. These are hard to design, so let me know what you think of the new options!

Advanced Martial Exploits:
General clarifications on these and a few new ones (Taunting Strike and Pinning Shot). I also took a crack at actually making Lunge useful!

Feats:
Big reworks here! 

Warrior Archetypes:
There were quite a few small “Quality of Life” changes to each subclass, but a few got some extra attention. The Guardian was almost totally reworked. Thematically it’s the same, but no more worrying about a pseudo-aura. Guerrilla got some much-needed buffs to its preparedness, and Pugilist hopefully works as a standalone subclass option now.

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Alternate Fighter Class & Expanded v3.4.1 Change Log

Alternate Fighter v3.4.1

Alternate Fighter: Expanded v3.4.1

Fighting Styles

Advanced Exploits

Martial Feats

Warrior Archetypes

Crusader - Solid, no changes!

Guardian

Almost entirely reworked around the Reposition Exploit. You can use it as a reaction to “jump in front of” allies that are about to take damage.

Guerrilla

Generally buffed this subclass as it felt like it didn’t have a solid mechanics to back up its identity of “always prepared”.

Hound Master

Updated with my latest version of “Pet subclass” rules. 

Pugilist

I always felt this subclass was a bit underwhelming, so this time around I did my best to buff it into something that is worth playing!

Quartermaster

Quartermaster Rations

Generally streamlined these so they are a bit easier to keep track of. Reigned their power back in since it so easy to create additional Rations.

Swordsage

Tinker

Renamed this subclass (cut “Knight”, there are too many Knights…)

Witchblade

Alternate Fighter Class & Expanded v4.3.1

Comments

Some other homebrew supplements (and previous editions include Exotic Weapons), I just thought it'd be fun to include that in the Fighting Style. In official 5e, I'd probably classify stuff like the double-bladed scimitar as an Exotic Weapon.

laserllama

The Exotic Warrior Fighting style gives proficiency with two exotic weapons. But there are no exotic weapons in 5e, nor you have introduced them (yet?). The Weapon Adept martial feat is said to update the Weapon Master feat, but after that we get your own Weapon Master feat!

Francesco Valvo

I haven't had the chance to read everything, but I like the new Pugilist a lot, and the Tinker (Knight) seems a bit easier to understand now (I remember needing to read it a couple times to understand how it worked). I *greatly* appreciate Brawling Expert; it looks like grappling could be a lot more useful to PCs with this.

Jeff Potato


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