Hey all!
Did a poll over on my Discord to see what I should update next, and my Shaman Class was the winner! I thought this would be a small update, but I ended up making some significant changes to the class (hopefully all good ones). As usual, let me know what you think of the class in the comments below!
Hoping to have the Shaman: Expanded update done in a few days - hold tight! PDF is attached below.
~laserllama
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SHAMAN CLASS v6.0
The main feedback I’ve gotten on the Shaman over the last few years was that (1) your Sacred Focus didn’t seem to matter a whole lot, (2) Totemic Assault was lackluster as a round-by-round damage option, and (3) a desire for more Totem Spirits - here we go!
Sacred Focus:
*Heart* has been reworked around Intimidation/Persuasion, *Mind* now lets you use your Wisdom in place of Intelligence for ability checks and saving throws, and *Soul* has a new WIS/CHA based unarmored defense calculation.
Totemic Assault:
If you keep your Spirits on the same creature (ie: don’t target another creature), you can reactivate Totemic Assault with a bonus action on following turns! Is it broken? I’m not sure!
Conduit Magic:
You are now a “prepared” spellcaster (instead Spells Known). Gives the Shaman some more flexibility in how it supports its allies.
Spirituality:
This has been moved down to 2nd level (from 3rd).
Spiritual Ascension:
Reworked the capstone feature so you don’t need to give up one of your Totems and go on a side-quest each time you die.
Curse Binder:
Evil Eye has been reworked around a reaction d4, and Totemic Curse has had its options rebalanced. The higher level features have all been adjusted to be more spooky as well.
Far Seer:
“Promoted” this subclass from Shaman: Expanded to the main doc!
Spirit Warrior:
Slight rework here with Extra Attack getting updated and Warrior of the Grave no longer operating off Hit Dice.
Wild Heart:
Totally reworked the mechanics of your special Wild Shape (big thing now is you keep your hit points but gain temp hit points). Best to reread this subclass to catch all the changes!
Demoniac (Click Here):
New Patron-exculsive subclass! Channel Infernal Spirits to become a dark warrior!
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CHANGE LOG
Shaman v6.0.0
Sacred Focus // Heart // Reworked around Intimidation/Persuasion
Sacred Focus // Mind // Now you replace INT with WIS.
Sacred Focus // Soul // Unarmored WIS/CHA unarmored AC.
Totems // Split this ability up into sub-headings for ease of comprehension.
Totems // You can swap a Totem when you gain a Shaman level.
Totems // Totemic Assault // The spirits now swarm a creature and you can reactivate Totemic Assault as a bonus action on following turns.
Conduit Magic // Renamed (Primal Magic). You’re now a prepared spellcaster!
Spirituality // Moved to 2nd level.
Elder Spirit // Renamed (Greater Totem Spirit). Rewritten for Clarity
Spiritual Ascension // Reworked!
Elder Spirits // Added Elder Spirit of the Void (Dark Star) from Shaman: Expanded.
Spell List
Cut // (Cantrips) gust, produce flame, (1st) armor of agathys, caustic brew, hex, (3rd) sleet storm, tidal wave, thunder step, (4th) ice storm, (5th) maelstrom
NEW // (Cantrips) beckon air, (1st) detect magic, unseen servant (3rd) bestow curse, magic circle, phantom steed, tongues, (4th) polymorph, (5th) commune
Spiritualities // All
Moved initial features down to 2nd level.
Spirituality Spells // Added two 1st level spells each.
Curse Binder
Evil Eye // Now a d4 you subtract from the triggering rolls.
Totemic Curse // Rebalanced curses. Cut the redundancy with Evil Eye.
Sinister Spellcasting // CUT
Sinister Vitality // NEW life-drain ability with Totemic Curse
Occult Ward // Completely reworked to be more thematic
Foul Conjuration // Clarified how casting the spell works.
Far Seer
Moved to main document from the Shaman: Expanded.
Spirits of Fate // Fate Dice max out at d10s.
Spirit Warrior
Spirit Warrior Spells // replaced magic weapon with totemic cowl.
Totemic Weapon // Now a 1-hour ritual during a long rest.
Totemic Weapon // Might // Now WIS bonus to all STR/CON checks and saves. Cut bonus to attacks against grappled targets.
Extra Attack // Reworked to match my other “Gish” Extra Attacks.
Warrior of the Grave // Reworked.
Wild Heart
Wild Heart Spells // Updated (so they are actually useful picks)
Bestial Adaptations // Simplified to climb/swim speed (Great Beast buffs incoming)!
Totemic Wild Shape // Almost completely reworked! You now keep your hit points but gain temporary hit points. You also get one free transformation per short/long rest. There are also rules as to what materials can merge with your Great Beast form.
Great Beast // Updated to match my most recent stat blocks. Now uses your Spell attack modifier and Wisdom for its attack and damage rolls.
Savage Strikes // Rewritten.
Fury of the Wild // CUT.
Mythic Resilience // B/P/S resistance in your Great Beast form!
Apex Predator // CUT.
Legendary Guardian // New capstone feature - shift traits with a bonus action!
Bestial Traits // NEW // Hardened Shell, Might Leap, Natural Camouflage, Strong Jaws, Thermal Vision, Thick Hide.
Bestial Traits // Updated to match the abilities from my Compendium of Beasts.
Totem Spirits
NEW // Rockslide, Dread, Harmony, Serenity, Awakening, Bedrock, Majesty, Peace.
Autumn Wind // Moved here from the Shaman: Expanded.
Bear // Reworked to use Wisdom for attack/damage rolls.
Bog // Renamed (Quagmire). Rewritten for clarity.
Forest // Renamed (Crossroads).
Squall // Renamed (Whirlwind). Reworked.
Stream // Renamed (Pond). Now grants a slew of advantages.
Waves // Reworked to halve damage instead of negating (rare) cries.
Bloom // Reworked the long rest version to happen automatically at 12th level.
Grave // Now uses Summon Undead (not animate dead).
Destruction // Renamed (Eruption). Dropped magical bludgeoning damage.
Light // Now triggers with Shaman features (not just spells).
Mirth // Scales to multiple uses at higher levels.
Swamp // Reworked around Totemic Assault.
Vengeance // Renamed (The Faerie).
laserllama
2025-01-19 18:54:23 +0000 UTCCaramelo
2025-01-19 18:48:03 +0000 UTCIsaac Mcdonald
2024-12-29 21:17:36 +0000 UTC