OH ALSO! I think the change to multiattack to allow for a bonus action attack when using its main action to do something else is simply a incredible quality-of-life change for martials! Since most martials are kinda restricted to being the main damage dealers in parties, it can be just truly not worth it to sacrifice all out damage output for a round just to take another action that attacking, even though it would make combat for martials much more interesting, imo!
That being said though, if this is a change that is planned to make its way to most martials getting extra attack (which I think it should), I think when the fighter gets its second extra attack, the feature should also upgrade to allow the bonus action attack to become two attacks! Thus always expending two attacks for utility instead of damage, to keep it as more of a interesting option when leveling up and gaining more extra attacks!
David-sun provencher doucet
2024-12-08 23:42:50 +0000 UTC
Honestly, I do quite like the superioty dice as it seems more like a master of combat and combat adaptibility while allowing interesting fair usefullness from the tactical skills.
That being said, I think like most here, having it from the get go at level 1 makes it a way too tempting martial dip.
I do feel like maybe this should be implemented like a feature that scales the more levels invested in fighter a character has. For exemple, maybe when a fighter rolls initiative, it gains a amount of superioty dice it can use during the combat, in addition to its normal superioty die- but those can only be used once per round and the die resplenishment
could be either limited by a scaling number of uses per long rest (regaining one per short rest/for a exhaustion level.(also maybe allowing a fighter to use a bonud action to expend a use of the resplenishment of superioty die they'd get on initiative but later in combat, in case they run out of juice. This would make for some epic scenes of a last stand, if you ask me!), like a barbarian's rage uses, for exemple. How many superioty die should be replenished on initiative, i do not know- But I do think it should scale with fighter levels. Also, I believe that those suggestions could be a decent way to sell the fighter's fantasy further without overtuning it and making it such a strong martial dip as it seems like in this version, it is!
Which BTW, I do absoluyely feel like this version REALLY sells what I picture of the fantasy of playing a fighter(moreso than your previous alt version- altho, that one was 300% better than classical 5e's fighter version); fighters, to me are not just some good warrior that waits for the right time to perform one of their martial few limited tricks (since that sounds much more like a rogue's fantasy) using the limited amount of maneuvers they get and instead more like a pristine master warrior that can be as generalised or specialised in a way of fighting as they want. A master or arms that could truly "do it all day" (or mostly) unlike all other martials, could truly "do this all day" (or almost!) and who could be recongnised instantly on the battlefield by their signature fighting style and precision that never seems to waver.
Also, I do really love the way the mechanic for a fighter's to be able to better know its ennemy is in this version.
As for fighting styles, I do like the few changes made to some of them! I think they are overall better, from what I remember of the old ones.
That being said, a bit of a hot-take but I think maybe fighting styles should be re-designed in a way similar way you did for alt ranger's knacks! To maybe incentivise different and unique play styles between specialising in a very specific style of fighting or being more of a well-rounded combattant, which could come from this extra layer of flavourful customisation.
Also/or I think a fighter character should maybe get a interesting choice to make between maybe gaining two extra fighting styles to choose and switch from and a extra fighting styles that could add up with the ones they have, simultaneously. Thus, a fighter could choose, when gaining fighting styles, to either choose to be more adaptable or to be more of a specialist with a very signature combo of fighting styles.
Id absolutely love this just for the idea of having two fighters in the same party feeling similar yet being customised in such different and unique ways that allow them to fight differently than each others in a denotable way beyond a subclass and a singular fighting style.
Maybe a fighter could gain a extra fighting style at the same (or similar time) as they gain extra attacks?
Also, I do feel like the mechanics of being able to apply a maneover die to a action or attack each round is a feature that would befit perfrctly a barbarian's rage. They go in a frenzy, and momentarilly become better than any other martials and at the end of the rage- well, they are still decent warriors, but would likely get their but handed over to them by a fighter following the design ideas/suggestions I mentionned. Once again, I just adore the flavour of that and how it really accentuate the fantasy of each martial classes imo!
That being said, the lvl 20 fighter feature absolutely does feel like the powerful feature a legendary fighter should get at that level and I adore that!
Also a small change but I do think I noticed that some 4-5th degrees levels options inspired of spells like haste do not have a concentration that can be broken- And I think I remember that this wasn't neccesarilly the case before- and If my memory serves me well here, then I think this is infact a excellent change! I would absolutely hate for concentration on such a "spell-like" maneuvers to be broken for a martial for... taking damage! Which is like the modt likely to happen in a melee fight when martials are involved, so, I thought that was neat.
At last, unless I forget anything, I think this is all the suggestions and feedback ive comed up with looking through this playtest(?) version of fighter! I really hope this version's concept wont be scrapped because I really like the direction of this! Makes me want to play a fighter, actually.
PS: I think the feature of having free once-per-turn maneuvers die could really fit the barbarian's "battle state" fantasy (as ive mentionned earlier) and I think that adding a option for a barbarian, when entering a rage, to expend a additional use of a rage (like some druid subclasses do!) to empower in different ways their rage, im exchange for exhausting their very important rage ressource and thus, taking loads of risks.
Maybe this could by adding this fighter's one free maneuver's per turn mechanic
, for a added rage use expended! I think this would give some very interesting risk-rewards choices for players!
Also, if it could be used while already being in a rage (using a bonus action, for exemple), I think it could get for some very interesting combat scenes. Just imagining a warrior punching a raging barbarian straight in the face and... it decides to enter its "second phase" and gets empowered- in exchange for the length of his rage being shorter (since it would have less rage uses to expend, in case of need) and being vulnerable after the empowered rage!
Although this would be a very long change to add to the previously added mechanics, I could absolutely see how the concept of a "empowered rage" could be interesting with subclasses- as it could allow for maybe each subclasses (or simply some) to offer unique empowered rages bonus features!
Maybe a barbarians would get overalll more rage uses but the max rage uses that be expended at once (or during combat) could be limited. Maybe a X lvl barbarian could have 4 rage uses per long rest (regaining one per short rest) and yet only still be able to use two uses max to empower a rage.
As a barbarian fangirl player, Ive had a lot of experiences of no one (not even me) not keeping tracks of the number of rages I had left, much like arrows for many archers martial players! Because they didnt have much unique uses apart from allowing me to use my character's main feature. There was no unique choices that came with "gaining more rage uses". My rage was just dealing a tiny bit more damage after a few levels, all the while id be still as vulnerable to damage types that arent slashing, bludgeoning or slashing even at high-tiers of play where that's what I was getting mostly dealt. If there could be unique ways to use rage uses numbers scaling up with levels, I think the barbarian's fantasy would be even more present and id find it even more enjoyable and awesome.
ANYWAY-
Thank you for reading my huge rent! I absolutely adore creating homebrew that add and "upgrade" the fantasy of certain classes and fantasy themes in my games so, If there's a chance for some of my suggestions and ideas to make its way in my favorite go-to homebrewer, id be delighted!
Anyhooms, good day/night to all! :))
David-sun provencher doucet
2024-12-08 23:32:33 +0000 UTC