XaiJu
laserllama
laserllama

patreon


Vessel Class v3.0.0!

Hello everyone! 

I asked and you answered, so today I’ve got a pretty sizable update for my Vessel Class! A unique take on a half-caster, this occult warrior fights alongside an otherworldly Spirit sealed within them! 

Mechanically, the Vessel is a mix of Barbarian, Monk, and a Warlock-style half-caster. As always, let me know what you think of the class in the comments!

~laserllama

_______________________________

VESSEL CLASS v3.0

It’s been over a year since I’ve updated this class, so a lot of feedback and play testing when into this round of revisions. A lot of mechanical clarifications, rewrites for clarity, and some strategic buffs for v3.0

Spirit Mantle:
From 1st level, you can manifest your Spirit’s power in minor ways. While active you gain powerful unarmed strikes and a unique unarmored defense!

Unsealed Aspects:
You now start with TWO Aspects, you gain more as you level up, and you can replace them when you learn a new Aspect.

Vessel Magic:
To bring the Vessel into-line with my more magic leaning half-casters (Artificer and Bard), the Vessel now gets Cantrips! You also gain the same spell slot progression as a Warlock (as far as total slots, not level).

Sealed Spirits:
Though this choice is crucial to your character, I’ve moved the actual selection back to 3rd level. Just makes for a smoother class/level build. You can still flavor your Spirit Mantle as the Sealed Spirit you will choose at 3rd.

Archon Form:
Your Spirit Mantle’s unarmored defense carries over into this new form, with some Archon’s granting you an additional bonus to AC.

Sealed Spirits:
Not a ton of major changes here - mostly just clarifications and adjustments to mechanics to make you feel more like your chosen Spirit.

Archmage Commissions:
In an unprecedented move I also decided (or was convinced) to update all NINE Archmage Commission Sealed Spirits with this update, all of which can be found in the Archmage Commission Directory.

_______________________________

Vessel Change Log v2.2 -> v3.0

CLASS

The Ascended

The Cataclysm

The Cursed

The Fallen

The Formless

The Trickster

Spell List

Unsealed Aspects

Vessel Class v3.0.0!

Comments

Correct the BA attack would always need to be an unarmed strike (for balance reasons). Could always reflavor it as a hilt strike, etc!

laserllama

I haven't gone through in great detail, but I recall thinking that good aspect picks would be key to making a Vessel work well, so it's nice to see a few more aspects available. Thanks for the update. "Also, whenever you take the Attack action, you can make one unarmed Iridescent Strike as a bonus action." Do I correctly understand that if a Mythic Hero makes weapon-attack Iridescent Strikes, then wants to attack as a bonus action, the BA attack would have to be unarmed? It feels a bit odd, but I guess it only makes a major difference if they're using a ranged weapon (and one might not want too many longbow attacks happening at low levels).

Jeff Potato

Makes sense. Thanks for the quick clarification.

Bhaer

Well its "an ethereal cloak of spiritual power" which I think would be visually disturbing when you walk into a pub. A lot of your abilities key off the Mantle, so you've gotta turn it on. I guess you could walk around with it on constantly, but as a DM I would have people react really strongly to that.

laserllama

I may have missed it, but why would a vessel ever have their spirit mantle not active? There seem to be a lot of things that key off of "when the mantle is active," but there doesn't seem to be any restriction on keeping it permanently active.

Bhaer

Gave me an idea for a character to use for my Bloodborne campaign. Thanks.

Lore Keeper


More Creators