Hey all!
Was having some fun looking at the Armsman Class I put together a month or so ago and it inspired me to cook up a new class - THE SLAYER (which is definitely NOT an Alt Barbarian update play test...?)
Not committing to anything here becoming "official", but let me know what you think of the new mechanics for the SLAYER!
~laserllama
FURY:
The Slayer (which is definitely NOT a Barbarian) gets a feature called FURY. Which, like Rage, gives a lot of benefits. However, unlike Rage, it just lasts for its full duration without any fiddly things necessary to keep it going.
Primal Physique:
Like the Barbarian (which I'm almost 89% certain the Slayer is not), the Slayer gets the ability to have a decent Armor Class, even when not wearing armor. Their beefy bods also help them out even when they wear Light and Medium Armor.
Savage Exploits:
Starting at 1st level, the Slayer can forgo their Fury Damage bonus to instead use an Exploit at some point before the start of their next turn - pretty cool I think! Sadly, the don't have the skill to use their Exploits unless their are in a Fury (get good).
Instinctive Skill:
With the Slayer not having access to "skill Exploits", this feature allows them to either (1) gain additional skill proficiencies, or (2) get a Fury Die bonus to skills you already have.
Extra Attack:
You always have the second attack, but if you are in a Fury you can Dash then attack! Savage!
Feral Instinct:
Your FURY bonuses (advantage) now apply to Dexterity ability checks and saving throws! You can now also enter a FURY to get advantage on a physical (Strength, Dexterity, Constitution) saving throw.
Phil Best
2024-10-18 12:43:30 +0000 UTC