Hey all,
Got a few small updates coming this week (hopefully), and the first is for the Magus: Expanded.
I've made a few small tweaks based on the feedback I got on the first version. Hopefully, you all like the changes. Let me know what you think over on Discord or in the comments here!
~laserllama
______________
Magus: Expanded v4.2.0 -> v4.2.1
Feats // Alt Mage Slayer // Clarified the 1st and 2nd points don’t stack.
Feats // Alt War Caster // Reworked first bullet point around a reaction.
Feats // Spellsword Adept // Reworked!
Armorer // Awakened Armory // Clarifications around Fighting Styles, etc.
Armorer // Whirlwind of Steel // Rewritten for clarity.
Armorer // Conjured Defense // Reworked to be a full round duration.
Hexblade // Malevolent Hex // Specified “hostile” creatures (no bag o’rats). Free Hex casting once per short/long rest but only at 1st-level.
Hexblade // Accursed Armory // Clarified how much life-essence you gain.
Hexblade // Sentient Bond // Clarified how double concentration works.
Spellsword // Mystic Precision // Renamed (Mystic Strikes) and reworked.
Traveler // Conjure Self // Clarified there can only every be one Future Self.
Francesco Valvo
2024-05-27 16:17:10 +0000 UTC