XaiJu
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Magus Class v4.0.0

The 4.0 update for my Magus Class brings some pretty sweeping changes to bring it in-line with my Alternate Paladin and Alternate Ranger, while also helping to establish the Magus with its own unique identity among the half-caster classes.

Let me know what you think of the update in the comments below, on the Reddit post, or  over on the Discord server!

Enjoy!
~laserllama

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THE MAGUS CLASS v4.0.0

Arcane Armory:
Your Armory is now officially a pocket dimension for your arms and armor. This was how a lot of people assumed it worked (and were running it) so I made it official!

Fighting Style:
Like the Alternate Paladin and Alternate Ranger, the Magus’ Fighting Style has been moved to 1st level. The Magus is first and foremost a warrior, and this helps you feel like one right from 1st level! (Don’t worry, I’ve got plans to help the Alternate Fighter out).

Spellcasting:
You now get cantrips as a Magus! As the most “arcane” of the half-casters (when looking at Paladin, Ranger, and Magus), I thought Cantrips were appropriate - especially with how many “blade cantrips” exist. This will also help with Spellstrike’s changes.

Spellstrike:
This is probably the biggest change for the class - Spellstrike is now an action, and if you miss with the attack you lose your spell slot. I did not think the ability for the Magus to get perfect efficiency with its spell slots was very fair. The Paladin does, but only if they use them for Smites (damage). It is easier on your action economy this way, there are some features to lessen the blow later on, and you can Spellstrike with cantrips now. 

Arcane Regeneration:
To help with the changes to Spellstrike, and to give the Magus a reason to take short rests, I’ve added this new feature! I’m hoping to add a similar feature to all half-casters.

Extra Attack:
You can’t use a Cantrip in place of an attack, but you can use Spellstrike in place of one!

Spellsight:
Moved back to 5th level and streamlined into a detect magic-like ability. 

Ethereal Jaunt / Spellsunder / Aegis: 
The Aegis feature has been cut, but the ability to thwart spells lives on in Spellsunder (albeit in a more thematic and “offensive” way). Ethereal Jaunt comes in a 6th level. I personally think it helps to differentiate the Magus from the Paladin a bit more (Aegis and Aura of Protection were both defensive).

Spellsunder also scales at 14th level, allowing you to defend your foes.

Mystical Ward:
A new feature that allows you to do some interesting things with your spells in melee.

Prismatic Strikes / Arcane Conservation:
A pretty major power bump at 11th level. Prismatic Strikes has been simplified, and Arcane Conservation makes your Spellstrikes a little more forgiving.

Order of Arcanists:
A lot of the Arcanist’s old features have been rolled into the base class (Arcane Regeneration, Ethereal Jaunt), and the subclass has been reworked around an Arcane Spellbook. Now you’re truly a Wizard-lite!

Order of Scales:
This subclass has had a pretty big overhaul - it can still do all the things it used to be able to do, but now it flows better. It has been updated with my latest “Companion Rules”, and its features are permanent changes to your Companion (instead of temporary). It also gets its own custom (buffed) stat block at 20th level. Be a dragon rider!

Other Orders:
No major changes to the other Esoteric Orders - check out the change log below!

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CHANGE LOG  Magus v3.1.1  ->  v4.0.0

Magus Class:

Order of Arcanists:

Order of Arcane Archers:

Order of Blade Dancers:

Order of Scales:

Order of Shades:

Order of Spellbreakers:

Order of Warders:

Magus Spell List:

Patron-Exclusive Orders:

Magus Class v4.0.0

Comments

https://www.gmbinder.com/share/-MW4c30CbGMWLRNgJxgb

Geoneto

You can find them in the "Alternate Ranger Expanded" Document.

Geoneto

Where are those revised feats found?

Jimmaaayy02

I feel like there's a lack of representation in a lot of these classes for spearfighting/polearm use. Especially with Stormlight as a *thing*. I was trying to sell my buddy on playing a magus for that particular power fantasy, but it honestly wasn't the easiest to do; he wasn't feeling a lot of encouragement from what's on offer. It'd be nice to have a fighting style or even subclass that worked around polearms in particular!

Henrik Hendrickson

Hello, you mentioned a Magus Expanded, and I would love to see a Laserllama take on feats like Great Weapon Master or Polearm Master, especially considering how awesome the revised Sharpshooter and Crossbow Expert feats are.

Geoneto

Awesome changes. Minor feedback, typo in the Warders description (combing into combining), and the High Warder ability references Mystic Aegis instead of what I assume is Arcane Aegis. Can I ask about the change to use cantrips in Spellstrike? Was it mainly to allow the Int to be a bit lower without affecting attack rolls? I.e. using a weapon attack roll instead of a spell attack roll? Great update, I can't wait to find a group that'll let me try this out

caind2

I have to be honest, it still bugs me that Order of Shades doesn't have a good way to access the Stealth skill except via one's background. Aside from that, I haven't had the chance to play one yet so I'm not sure how I feel about all the changes, but the updates to Order of Arcanists look awesome.

Jeff Potato

FIRST

Dwayne Cooper


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