XaiJu
laserllama
laserllama

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Savant Class & Savant: Expanded v5.2

Hey all,

Been quietly working on a small patch for my Savant Class and Savant: Expanded. Mostly stuff to help it work RAW (rules as written) the way I intend it to. Full change log below.

Let me know what you think in the comments, and, as always, thank you for your support!

~laserllama

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Savant Class v5.1  ->  v5.2

Savant: Expanded v5.1  ->  v5.2

Patreon-Exclusive Subclasses v5.1  ->  v5.2

Savant Class & Savant: Expanded v5.2

Comments

Glad you like the class! Correct, the Physician cannot self heal (even doctors go to other doctors). They can still take First Aid without it being redundant - if you add an Intellect Die roll to a skill twice you can roll the die twice and take the higher roll (see the Scholarly Pursuit description at the top of the Scholarly Pursuit list).

laserllama

I can't tell you how perfect this class is for what I was looking for - a martial class built off intelligence! I'm beyond excited to try it out in my upcoming campaign later this month, and I'll be sure to get you feedback from the experience. Quick question about the Physician: Am I correct in seeing that the Physician has no self-healing capabilities (referring to the usage of "another creature" in the Combat Medic abilities)? The only existing class feature I can see that might allow for this is the First Aid Scholastic Pursuit's ability to create healing potions, but half that pursuit is wasted on the Physician, and it is technically available to all Savants. I can understand the thematic element of being more adept at administering aid to others, but self-administering non-magical medical aid is definitely a thing, and most other healing classes/subclasses have at least some small avenue for self-healing. Def not a critique, mostly looking to understand the intent - you've thought about this class far more than I have! As the squishy healer on a two-man party, I'm just invested in knowing what options I have for keeping myself up if shit goes sideways.

I like reverting the disadvantage back to Adorit. It felt unique so I was sad to see it moved. Moving the attack on miss and replacing with a movement ability feels much better imo. Awesome work!

Dylan Doyle


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