XaiJu
laserllama
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Warlord Class v3.0.0 - Public Update

Hey everyone!

Today I’ve got a major update to one of my favorite homebrew creations: The Warlord Class!
For those not familiar with the concept, the Warlord first appeared in 4e and was a “Martial Support Class”. My take on this iconic class uses my Exploit system to make this fantasy a reality in 5e.

As always, I’m open to any constructive criticism and feedback you have!
~laserllama

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THE WARLORD CLASS v3.0.0

Leadership Styles:
A “Pact Boon” type choice for the Warlord that determines if your leadership is based on your Intelligence, Wisdom, or Charisma. The initial options have been buffed, and new features have been added at 7th level (Valiant Leader) and 15th level (Exalted Leader) to build on your choice.

Inspiring Word:
The iconic Warlord ability has been reworked.
Now, please take a deep breath, because it is non-magical healing. Personally, I think this works thematically since “hit points” represent more than wounds, but also stamina and the will to fight. You now have a set number of uses per level, and other abilities now build on Inspiring Word.

Fighting Styles:
Some adjustments here to bring these in line with the latest changes to my Fighting Styles. Namely Classical Swordplay, Mounted Warrior, Protector, Strongbow, and Versatile Fighting.

Rallying Cry:
This feature has been reworked as a direct analog to the Fighter’s Indomitable. Instead of rerolling your own saving throw, you can allow your allies to do so.

Tactical Superiority:
A new feature that makes sure you always have a use of *Inspiring Word* and makes it easier for you to regain your Exploit Dice.

Academy of Chivalry:
Some QoL changes to make it more rewording for you to be in melee, leading from the front!

Academy of Ferocity:
The Packleader feature has been reworked to be easier to use and grant better benefits to your allies. Streamlined the rest of the features as well.

Academy of Schemes:
Cheap Shot has been buffed and combined into a single condition. Your later features make it much easier for allies to capitalize on Cheap Shot.

Academy of Skalds:
A few minor changes to make this subclass flow better with the action economy of 5e.

Academy of Tactics:
The theme is the same, but the subclass has been reworked to be less of a problematic “dodge tank”, and is now the Warlord’s counterpart to the Alternate Fighter’s Master at Arms (a flexible subclass that emphasizes the use of Exploits).

Tactical Exploits:
A TON of changes here (check out that [change log below). Clarified that you cannot target yourself with most Tactical Exploits, “Skill Exploits” now match my other Alternate Martial Classes, degrees of a few Exploits have been adjusted, redundant options have been cut, and 5th-degree Exploits are limited to once per long rest!

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CHANGELOG WARLORD v2.0.0 -> v3.0.0

Warlord Class v3.0.0 - Public Update

Comments

Oof these are some major debuffs, especially that skald downgrade. I posted about it on Discord in more detail, if that's a better spot to share constructive criticism. ... I seem to have a talent for picking options that are cool and then get debuffed.

Henrik Hendrickson

Unlike the Shield spell, this Fighting Style has unlimited uses.

laserllama

Won't you please reconsider the Protector FS? I firmly believe it should only trigger on a hit, not on an attack, similarly to the Shield spell. Nothing sucks more than using your reaction to protect your buddy from an attack they would have avoided anyway.

Enaluxeme


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