XaiJu
laserllama
laserllama

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Alternate Fighter: Expanded v3.1.0 (Update)

Hello all! Today I’m here with a (rather long overdue) update to my Alternate Fighter: Expanded, my compendium of additional options for my Alternate Fighter: Class.

Following on the heels of a similar (rather large) update to the Alternate Fighter, this Expanded document includes a number of changes and additional options for Fighting Styles, Exploits, Feats, Archetypes, and example Fighter Builds.

Both the Alternate Fighter & Alternate Fighter: Expanded are now v3.1.0!

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The full change log for both can be found below

Fighting Styles. Some pretty big shakeups here! Berserkergang has been cut - I couldn’t find a way to make it unique enough when compared to Great Weapon and Heavyweight Fighting. Maybe it will return one day!

Blind Warrior is a new edition to serve as the counterpart to the popular Fighting Style from TCoE. Also, Heavyweight Fighting, Mounted Warrior, Shield Warrior, and Wrestler have been updated to match the rest of my more recently updated homebrew versions.

Exploits. The consolidation of “skill Exploits” continues with some cuts (aristocratic education, navigator’s know-how, etc.). Quite a few Exploits have been reworked to be the same across all classes with access to that Exploit.

Feats. Martial Training and Signature Weapon have been clarified, and new Alternate versions of Defensive Duelist and Weapon Master have been added.

Archetypes. A lot of small quality-of-life changes here that I won’t list out individually (again see the change log). Guerrilla has received some significant buffs to its flexibility, Pugilist is a new Archetype for rough-and-tumble unarmed warriors, Swordsage has been tweaked, and the Witchblade now has its own custom spell list!

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Alternate Fighter v3.1.0

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Alternate Fighter: Expanded v3.1.0

Alternate Fighter: Expanded v3.1.0 (Update)

Comments

That was an old update note - Battle Trance may have been changed a long time ago, but this was the first "official" update in over a year so I've included all the changes from the past 12 months.

laserllama

Also. The Shadowdancer's Dark Sacrifice says it reduces the damage, but it doesn't actually say the Shade actually takes the damage (although it's rather strongly implied by the name of the ability).

Jeff Potato

I love finally having an unarmed Fighter option, but I have to admit I'm not sure about the Pugilist's 18th-level feature. It sounds awesome if it works, but if the dice don't happen to give you a 20 during the fairly narrow (at level 18+) timeframe where the enemy you're attacking has 50 HP or fewer, then your badass capstone feature doesn't do anything. Am I missing something that might improve the Pugilist's odds of landing a crit when they really want one?

Jeff Potato

Am…am I blind? I don’t see any changes to battle trance?

MrMcBad


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