XaiJu
laserllama
laserllama

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Vessel Class v2.1.0 - Update!

Hey all, back today with an update to my Vessel Class!

I posted a major overhaul last week, and like most things with sweeping changes, some of the things needed to be tweaked, adjusted, and reigned in. The class is still functionally the same, but now the numbers should be more in line with official 5e classes (and my own more balanced homebrew classes).
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Major Changes:

Adjustments at low-levels. The Vessel was a little underwhelming at 1st level, so I’ve made a few changes. (1) Unsealed Aspects have been moved up to 1st level. These are mostly flavor abilities, but it should help to get 1st level Vessels over the hump. (2) 3rd level Unsealed Aspects have been moved up to 2nd level and reworked to better reflect the power of Fighting Styles on other half-casters. (3) Vessel Magic has been changed to match the scaling of a true “Half-Warlock”.

Archon Form Hit Points. In the previous version, a Vessel in Archon Form was slightly more tanky than a Raging Barbarian. Obviously, this was too much, so the amount of temporary hit points of the Archon Form has been reigned in. Some of the more egregious Unsealed Aspects (ie: Opalescent Armor) now only function while a Vessel has temporary hit points.

Mid-level Adjustments. In the last version, the Vessel’s feature progression didn’t really match 5e conventions. So a few changes have been made here: (1) 9th level now has no class feature to match the other official half-casters (Ranger/Paladin) since they get 3rd-level spells at this level. (2) Twin Consciousness has been moved back to 10th level, and (3) Unchained Power has been moved back to 11th level. 11th level is normally a pretty large power spike for classes, so this fits well.

As always, let me know what you think! I’m always open to constructive criticism and feedback.

~ laserllama

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Change log v2.0.0 —> v2.1.0

Vessel Class v2.1.0 - Update!

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