XaiJu
laserllama
laserllama

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Magus Class v3.0.0 - Public Update!

Hey all! I’m back with an update to my Magus Class!

The Magus is my take on the ever-popular homebrew arcane half-caster “spellsword” class. As the Paladin is to Cleric and Ranger is to Druid, so the Magus is to the Wizard (at least that’s the idea)! On the spectrum of martial skill and arcane power, it looks something like this:   Standard Fighter - Eldritch Knight - Magus - Bladesinger - Standard Wizard  As always, I’m open to any feedback or constructive criticisms you may have!

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MAGUS v3.0.0!

Not a ton of major changes in this update, but (I think) I made a lot of good quality-of-life updates to streamline the class and bring it more in line with official 5e classes (which is always my goal).

Arcane Armory. Has been simplified (it gave too much at 1st level), and I’ve clarified how this ability works in game - no “pocket dimension”, and how it works with dispel magic and other similar abilities. Also, it scales with your INT modifier!

Spellsight. Has been streamlined in the same way. It is no longer just “you get detect magic”, but is now its own spelled-out feature that is “always on”. You can focus it (expending uses) to learn specific information.

Fighting Styles. Piloting some new options here! Mainly a new version of Protection and Versatile Fighting.

Spellstrike. The signature ability of the Magus has been reined in a bit. No more loading all your weapons up and going “Nova” with a two-weapon fighting build. However, I’ve made a few small changes that I hope will alleviate the pain of the change - AoE spells now create a small cone, and you can use a STR/DEX save DC for spells that require a save when used with Spellstrike.

Patron-Exclusive Orders. Also included here are the exclusive Order of Crimson Knights and a new exclusive subclass, the Order of the Aurora!

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Change Log - Magus v3.0.0

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Have fun slinging spells and swinging swords!

~laserllama

Magus Class v3.0.0 - Public Update!

Comments

correct!

laserllama

I'd rule that cloud of daggers would appear/take effect in the creature's space on hit, then stay there.

laserllama

and the new spell sight. with it being passive, i can look at a item and go "yep that has magic"

MrMcBad

so with the new spell strike if i use cloud of daggers its not longer applied TO the creature its just casted as normal?

MrMcBad


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