Alternate Blood Hunter - Levels 1-10 Preview
Added 2023-01-15 00:24:02 +0000 UTC
Hey all, been kinda bummed about the upcoming OGL changes so I started to work on the class that won the last survey. Here's the first 10 levels of an "Alpha" Alternate Blood Hunter class. Let me know what you think!
Alternate Blood Hunter Change Log
- Hit Die // Now 1d12 (to survive Vital Rite)
- Skills // You only get two skills to starts. Added Nature.
- Hunter’s Bane // Reworked so its more useful. Moved Hemocraft to Blood Rites
- Blood Rite // Renamed (Blood Maledict). Completely reworked so that it is short rest based. Hemocraft Die is now your Rite Die. Added Vital Sacrifice mechanic.
- Fighting Style // Removed Archery. Added Dual Wielding, Featherweight Fighting, Melee Marksman, Thrown Weapon Fighting, and Versatile Fighting.
- Sanguine Offering // Renamed (Crimson Rite). Only Necrotic damage now. Requires a Vital Sacrifice to activate.
- Occult Order // Renamed (Blood Hunter Order). Added Order Rites.
- Sanguine Brand // Renamed (Brand of Castigation). Streamlined the ability.
- Grim Psychometry // Now allows you to use identify or legend lore with a VS.
- Dark Augmentation // Reworked around your Rite Die.
- Order of Exorcists // Renamed (Order of Ghostslayers).
- Order of Exorcists // Warrior of the Dawn // Renamed (Rite of the Dawn). Your weapon’s light now follows 5e light rules.
- Order of Exorcists // Curse Specialist // Reworded to work with new Blood Rites.
- Order of Exorcists // Spectral Form // Renamed (Ethereal Step). Streamlined.
- Order of Lycans // Animal Form // New feature! Allows limited Wild Shape.
- Order of Lycans // Hybrid Form // Now scales with your Rite Die and works a little bit better with 5e mechanics (ie: light property, etc).
- Order of Lycans // Savage Instincts // New feature - replaced Heightened Senses (3rd level) and Stalker’s Prowess (7th level).
- Blood Rites // Generally reworked so they work better with 5e rules.