Preview - Alternate Rogue, the Base Class
Added 2022-08-07 23:49:17 +0000 UTC
Hey all, been diligently working on the Alternate Rogue this weekend, so I figured I drop a preview of the work in progress version of the base class.
Still got a ways to go with subclasses, Exploits, and formatting, etc.
Drop a comment below to let me know what you think!
Changes from PHB Rogue:
- Proficiencies // Weapons // Removed longswords (why are these even an option? ...I know it's a legacy thing), added blowguns, scimitars, whips.
- Proficiencies // Tools // Now you can choose your starting tool proficiency (and probably still pick thieves’ tools)
- Cunning Strike // Renamed (Sneak Attack). Clarified how this ability works since it seems like a lot of tables struggle with it.
- Expertise // Made it more flexible and granted additional Expertise choices at higher levels. Now can be used to learn additional skills instead of doubling PB.
- Thieves’ Cant // Clarified and hopefully made this more useful.
- Thieves’ Cant // Alternate Rule - Rule change for rogues that aren’t criminals.
- Cunning Action // Added “Use an Object”. You choose two of the actions to be used as a BA at 2nd level, then get the other two to use at 5th level.
- Devious Exploits // NEW feature!
- Roguish Archetype // Moved the 9th level Archetype features up to 7th level. Closes the weirdly large gap in between Roguish Archetype features.
- Roguish Archetype // Archetype Exploits // Standard with my Alternate Martials.
- Ability Score Improvement // Removed the “extra” ASI rogues got at 10th level.
- Evasion // Moved back to 9th level (switched with a Roguish Archetype feature)
- Reliable Talent // Moved up to 10th level
- Improved Cunning Strike // NEW feature!
- Blindsense // Radius improves at 20th level.
- Slippery Mind // Reworked (Exploit Die bonus to INT/WIS/CHA saving throws)