The Savant Class - v4.0.0!
Added 2021-09-14 02:57:27 +0000 UTC
Hey all, been working hard on some quality of life updates for the Savant. My original goal was mostly a visual update, I wanted the class layout/visuals to more closely make official content. I ended up making enough changes to qualify for a full-on 4.0 update! The big ones are below. As always, I'm open to feedback!
Adroit Analysis: Bonus Action ability checks are back baby!
Accelerate Reflexes/Keen Awareness: Some fun new tools when you roll initiative.
Orator Academic Discipline: Cut! I felt it was in a weird conceptual space that overlapped too much with the bard.
Sleuth Academic Discipline: Is now the Investigator!
Naturalist Academic Discipline: Reworked to be more fun in combat. You can now fashion traps for your enemies!
Unyielding Mind: Now each subclass has an ability that relies on its charges.
FULL CHANGELOG:
- Class Features // Proficiencies // Removed rapiers. Replaced Perception with Arcana. Expanded tool proficiencies to any one set of tools (not just artisan’s tools).
- Adroit Analysis // Now allows you to learn traits about a creature each time you hit them. You also have advantage on INT/WIS/CHA ability checks against that creature.
- Adroit Analysis // Brought back the ability to use any Savant skill as a bonus action.
- Perfect Recall // Moved up to 1st level.
- Expert Student // Moved up to 2nd level.
- Unyielding Mind // Now a bonus you can add INT mod times per short/long rest. Scaling bumped up by one die size to compensate.
- Academic Discipline // Removed Orator (needs work, overlaps too much with bard).
- Academic Discipline // Renamed Sleuth to Investigator.
- Accelerated Reflexes // You now add your INT mod to your initiative rolls.
- Keen Awareness // New feature at 7th level. You can’t be surprised and you can take the Ready action as a reaction when you roll initiative.
- Iron Will // Renamed Unyielding Will //Can expend a use of Unyielding Mind to re-roll a failed save.
- Archaeologist // Student of History // Replaced Religion proficiency with Investigation. Moved their identify ability here.
- Archaeologist // Adventuring Academic // Can use Expert Student to attune to an item you normally couldn’t, and you can activate magic items as a bonus action.
- Archaeologist / /Daring Determination // Immune to opportunity attacks from your AA target, can use a reaction to impose disadvantage on opportunity attacks. INT mod to trap saving throws.
- Archaeologist // Lore Master // Improves to 1 minute at 17th level.
- Investigator // Student of Truth // Dropped AA additions. You now have advantage on rolls to detect illusions, shapeshifters, and lies.
- Investigator // Sharp Eye // Renamed to Rough & Tumble.
- Investigator // Rough & Tumble // You can now expend a use of Unyielding Mind to force a CON save. Failure the target is blinded, deafened, or silenced for 1 min. Repeat save at start of each turn.
- Naturalist // Student of Nature // Moved the environmental attunement ability here. Replaced Animal Handling with Survival.
- Naturalist // Environmentalist // Renamed to Survivalist. Now allows you to fashion traps with Unyielding Mind.
- Naturalist // Survivalist Training // Renamed to Adapt & Overcome. Scaled back some of the features to be balanced when compared to other AD’s 6th level features.
- Naturalist // Wild Insight // Renamed to Call of the Wild, clarified the language.
- Naturalist // Master Naturalist // Rolls of 9 or lower become a 10 relating to your attuned environment. Call of the Wild duration becomes 24 hours.
- Physician // Student of Medicine // You can identify diseases, poisons, and curses effecting creatures.
- Physician // Combat Medic // General clarifications on abilities. Renamed Crippling Strike to Rending Strike. Dress Wounds now uses your Unyielding Mind die.
- Physician // Advanced Combat Medic // All actions can be used a combined total timed equal to your INT mod per long rest. Regeneration reworked to scale with Unyielding Mind.
- Tactician // Tactical Commander // Rallying Order renamed to Maneuvering Order. Added DEX saves and checks to Steadfast Order.
- Tactician // Unwavering Resolve // Bonus action attack can be against any target.