Having had a few days extra to get some work in on Katsumi (working from home has its benefits), I managed to get a good start on her form and the cloth simulation. I thought it'd be fun to show a bit of the cloth sim as it's a stage I don't tend to spend too much time on, mostly as I use it as a rough base for simple clothing pieces, but with the majority of this sculpt being loose fitting drapery I figured it'd be a good idea to spend a bit of extra time on it. I'm not a tailor but a rough pattern gives a good enough base to work from in the sculpting stage and thanks to GPU simulation I can get much finer details on the wrinkles that can be enhanced further in sculpting.
Michael Finigan
2020-04-02 18:10:59 +0000 UTCMichael Finigan
2020-04-02 18:10:23 +0000 UTC