XaiJu
Treantmonkstemple
Treantmonkstemple

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Weapon Property Deep Dive

I do a more detailed analysis of the weapon mastery properties and expose a huge issue with the light weapon property. Then finish up with a ranking.

Weapon Property Deep Dive

Comments

The comment T-monk makes about Flex feeling video-gamey: the folks who were brought in to WotC were brought in for online boosting. Masteries that fit well for an online game may be the target.

Greg Smith

Great Video @ Chris Nice Math @Nils So Vex seems fine as is. Because you increase your chance to hit over time, but only as long as you are attacking the same creature. If you kill your enemy - or it does something that you can no longer attack it for at least one turn - you start at "no advantage for the first attack against an enemy" again. Yes, if you club at the BBEG with hundreds of HP, you will increase your cance to hit eventually by a good amount - but Vex will be better, the better your chance to hit is in the first place, in wich case, it won't increase your damage as much as if your chance to hit was low. There's only one problem that i have: And it isn't about Vex, it's about Find Familiar using the Help Action to give you advantage to your first attack. But as Pact Familiars seem to no longer be able to do this (only doge or attack), i am hoping, that find familiar will get the same limitations. And then Vex would be fine again :) It combos nicely with the Help action - and that is GREAT for player interaction! (als long as no cheap minions are used ;) ) so long

Bolduin


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