XaiJu
DogZeela
DogZeela

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DZ_Character_Platforms ready for download #3 (WIP)

(ignore the repost, an issue occured within the previous post's link management*)

Loona Type A v1.508 Now ready for download!


v1.501
- Tweaked weight paint under the breasts.
- Tweaked the nipple pasties weight and visuals.
- Tweaked deformation bones size locks.
- General tweaks to weights overall.
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v1.502
-Small mistake found and fixed in lower regions bone rotation value.
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v1.503
- Fixed MAJOR oversight with modifier stack (Very sorry !!!)
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v1.504
- Fixed faulty driver properties allocation.
- Fixed default driver property values of the rig.
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v1.505
- Fixed faulty bone roll value on eyes causing reverse movement.
- Improved FK arms rotation controls.
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V1.506
-Fixed faulty def_bones rotation modifiers.
-Fixed faulty copy location modifier on knee tgt.
-Fixed general modifier mirror mismatch for stretch scale bones.
-Small improvement to some vertex group.
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v1.507
-Changed UI Performance toggles to only affect viewport view instead of both render and viewport to minimize confusion over the feature.
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V1.508
-Fixed some missing asymmetrical bone modifiers.
-Improved hand/arm bone placement and weights, paving the way for experimental fk/ik switch setup. -Added additional texture control for genitals. *
-Added additional deformation bone support in the neck area.
-A few line changes were made to the rig script.


V1.515 +


- (STEALTH DROP)


-Added Loona type B, additional features and official post upcoming.
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V1.518.2 ---- V1.518.3

Changes :

1 - Split the hair shaders into two, one for EEVEE and one for Cycles, now they will operate separately.

Explanation : The hair would not act in the desired way in cycles, now the settings are tweaked for a more ''intended'' appearance.

Fixes :

1- Made all bone widgets local so they get appended as intended within the respective collection.

2- Fixed a missing parent to navel piercing .

3- Fixed an issue where the ears had faulty sizing constraints.

4- Fixed faulty weights seen at the root of the tail. (new design, new problems).

5- Retargeted some drivers to the proper lines.
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1.518.3 ---- 1.518.4
Changes :
 1- Changed the Iris emission mask
Fixes :
 1- Fixed the eye sizing value on appending (appearing black on append)

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1.518.4 ---- 1.518.5
Fixes :
  1- Fixed further incorrect driver paths for texture toggles. (Thanks to Ruto35)
  2- Fixed further incorrect driver paths for mechanism toggles.
  3- General weight tweaks for clothing.
  4- Small fixes with some part of the mesh (unwanted tris).

DZ_Character_Platforms ready for download #3 (WIP)

Comments

Not at the moment but I will consider doing a tri channel for roughness/metal etc for the future. At the moment, a software such as photoshop would be needed to convert the textures.

DogZeela

Seems like appending it messes up how the alpha nodes work in cycles or something.

JHobs ToxicTiger

Hey having some issues with the B side Loona when I appended it the textures appear like they all have 80% alpha values or something. Only Happens in Cycles and only when appending even after applying the rigui and searching for missing textures. Only effects the LOONA TYPE B BODY (1.515) Material seemingly. https://imgur.com/a/ugaJW0e

JHobs ToxicTiger

Hey is there anyway I can get a version with simplified textures? Like is there a version where the basecolor is one texture as well as the metallic, normal maps, and roughness? Obviously I'm a beginner but any info helps.

Ashlandic

Please follow the tutorial placed in the files or posted here : https://www.patreon.com/posts/106285449?collection=600531

DogZeela

Hi. I'm having trouble transferring the Loona Type B model to another scene, as the eye material appears black. Do you know what the solution would be?

Dracke _killer

Is there an easy way to change the paws, nipples, and pussy to pink? Just a personal preference but I broke all color when I tried... noob here, hi!

Kai DeBlasio


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