XaiJu
DogZeela
DogZeela

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DZ_Character_Platforms ready for download #3 (WIP)

Loona Type A v1.508 Now ready for download!

 v1.501

- Tweaked weight paint under the breasts.

- Tweaked the nipple pasties weight and visuals.

- Tweaked deformation bones size locks.

- General tweaks to weights overall.

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v1.502

-Small mistake found and fixed in lower regions bone rotation value.

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v1.503

- Fixed MAJOR oversight with modifier stack (Very sorry !!!)

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v1.504

- Fixed faulty driver properties allocation.

- Fixed default driver property values of the rig

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v1.505

- Fixed faulty bone roll value on eyes causing reverse movement.

- Improved FK arms rotation controls.

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V1.506

-Fixed faulty def_bones rotation modifiers.

-Fixed faulty copy location modifier on knee tgt.

-Fixed general modifier mirror mismatch for stretch scale bones.

-Small improvement to some vertex group.

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v1.507

-Changed UI Performance toggles to only affect viewport view instead of both render and viewport to minimize confusion over the feature.

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V1.508

-Fixed some missing asymmetrical bone modifiers.

-Improved hand/arm bone placement and weights, paving the way for experimental fk/ik switch setup. -Added additional texture control for genitals. *

-Added additional deformation bone support in the neck area.

-A few line changes were made to the rig script.

V1.515 +

- (STEALTH DROP)

-Added Loona type B, additional features and official post upcoming.

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V1.518.2 ---- V1.518.3

Changes :

1 - Split the hair shaders into two, one for EEVEE and one for Cycles, now they will operate separately.

Explanation : The hair would not act in the desired way in cycles, now the settings are tweaked for a more ''intended'' appearance.

Fixes :

1- Made all bone widgets local so they get appended as intended within the respective collection.

2- Fixed a missing parent to navel piercing .

3- Fixed an issue where the ears had faulty sizing constraints.

4- Fixed faulty weights seen at the root of the tail. (new design, new problems).

5- Retargeted some drivers to the proper lines.

DZ_Character_Platforms ready for download #3 (WIP)

Comments

(Known issue, script file seems to have problems setting itself up, will imvestigate and publish a hotfix.)

DogZeela

Be aware, new tech =new problems will be sending hotfixes and patches in the following days, feel free to send feedback.

DogZeela

Yess type b is here. Going to make a ton more stuff now <3

Alt

Its out now, official post later (stealth drop for now)

DogZeela

Where can I find Loona Type B?

ssroff

Been trying to use this model and running into an issue with the eyes remaining transparent.

Grumppup

Will come later but do expect a loona type c to be done.

DogZeela

no Loona Type C?

Rusty Shackleford

just to amend this I realized I could actually tweak the additonal bone there so it's actually not much of an issue. for simplicity sake it still would probably be better if it just bent better without tweaking though. anyway thanks for your wonderful models as always.

JHobs ToxicTiger

Noted, will revisit on update, the mesh has received a complete overhaul changing the arms, the legs and neither regions. Thank you for the feedback !

DogZeela

Had some issues wit her elbow bone the forarm and elbow region look very odd when bent. I understand what that bones suppose to do but I'm not sure it's helping much in this case. would probably just be better without it

JHobs ToxicTiger

When appending, a script needs to be ran. After that, you will need to press the ''APPEND UI TO MODEL'' button on the custom rigui present in pose mode while the armature is selected. https://www.patreon.com/posts/short-recording-106285449?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

DogZeela

When opening the character blend file and switching the engine to cycles the eyes appear fine, when I append the character into a separate blend file with the engine already set to cycles the eyes appear all black. What's the fix? (I'm using Blender version 4.1.1)

TheUnknownMann

*(2024-07-12 : V1.508 -Fixed some missing asymmetrical bone modifiers. -Improved hand/arm bone placement and weights, paving the way for experimental fk/ik switch setup. -Added additional texture control for genitals. * -Added additional deformation bone support in the neck area. -A few line changes were made to the rig script.

DogZeela

Roger that, will do and send it through a patch! πŸ‘·

DogZeela

I love this model !!!!! If you don mind,Please add pink version of the nipple and pussy textures when you get settled into modifying itπŸ™

aznyan07

*(2024-06-16 : v1.505 - Fixed faulty bone roll value on eyes causing reverse movement. - Improved FK arms rotation controls.

DogZeela

*(2024-06-16 : v1.504 - Fixed faulty driver properties allocation. (black eyes on append) - Fixed default driver property values of the rig)

DogZeela

*(2024-06-16 : Major oversight with armature modifier stack, fixed. Very sorry for the trouble !) (Hotfix ready, changed from v1.502 to v1.503)

DogZeela

Sending a fix right away !

DogZeela

Yep exactly what I just noticed, hotfix should be ready in a few minutes with both the previous issues and this current one fixed.

DogZeela

In the hotfix it seems the armature modifier got deleted for the body.

Loaf3D

She looks fantastic! When I play around with her though it would seem that she is missing the Armature modifier so her clothes move but she doesn't. It also seems that her left leg severely deforms when using the IK rig. Overall though its a great model!

EndGamer

(Hotfix ready, changed from v1.501 to v1.502)

DogZeela

*(2024-06-15 : Small deformation issue found in lower regions caused by faulty bone rotation out-of-rest mode, working a hotfix . . .)

DogZeela


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