Loona Type A v1.508 Now ready for download!
v1.501
- Tweaked weight paint under the breasts.
- Tweaked the nipple pasties weight and visuals.
- Tweaked deformation bones size locks.
- General tweaks to weights overall.
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v1.502
-Small mistake found and fixed in lower regions bone rotation value.
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v1.503
- Fixed MAJOR oversight with modifier stack (Very sorry !!!)
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v1.504
- Fixed faulty driver properties allocation.
- Fixed default driver property values of the rig
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v1.505
- Fixed faulty bone roll value on eyes causing reverse movement.
- Improved FK arms rotation controls.
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V1.506
-Fixed faulty def_bones rotation modifiers.
-Fixed faulty copy location modifier on knee tgt.
-Fixed general modifier mirror mismatch for stretch scale bones.
-Small improvement to some vertex group.
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v1.507
-Changed UI Performance toggles to only affect viewport view instead of both render and viewport to minimize confusion over the feature.
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V1.508
-Fixed some missing asymmetrical bone modifiers.
-Improved hand/arm bone placement and weights, paving the way for experimental fk/ik switch setup. -Added additional texture control for genitals. *
-Added additional deformation bone support in the neck area.
-A few line changes were made to the rig script.
V1.515 +
- (STEALTH DROP)
-Added Loona type B, additional features and official post upcoming.
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V1.518.2 ---- V1.518.3
Changes :
1 - Split the hair shaders into two, one for EEVEE and one for Cycles, now they will operate separately.
Explanation : The hair would not act in the desired way in cycles, now the settings are tweaked for a more ''intended'' appearance.
Fixes :
1- Made all bone widgets local so they get appended as intended within the respective collection.
2- Fixed a missing parent to navel piercing .
3- Fixed an issue where the ears had faulty sizing constraints.
4- Fixed faulty weights seen at the root of the tail. (new design, new problems).
5- Retargeted some drivers to the proper lines.
DogZeela
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