I managed to experiment a bit more with physics in Blender and learn how to make certain parts "extra squishy" to the touch or when they collide with surfaces/objects (including themselves), which can make 3D animations visually more appealing. In fact, I can apply that to all the 3D models I use in future animations, from now on!
Remember to download the video in attachments to see a WIP of those physics in action. I hope you like them! :>
Xpray
2025-07-22 09:31:56 +0000 UTCXpray
2025-07-22 09:22:18 +0000 UTCImaginaryDragon
2025-07-21 00:15:14 +0000 UTCNopast
2025-07-20 18:58:34 +0000 UTC