XaiJu
cyrille_yukimaru
cyrille_yukimaru

patreon


Pre-Balance Check ( pt. 2 )

Hello again, everyone.

Looks like we have a healthy mixture of opinions and thoughts about the power level of the mod thus far. The majority of you agreed that the mod is more on the powerful side of the spectrum while also bringing up interesting points and level of understanding on the matter. So here's another question for you to choose that'll decide the future of the mod;

Are you okay with the current power level?

Here's my answers to selected posts that may hopefully bring some light to the topic of the day;

----

Q: Super Capitals are the reason why the UAF is powerful, are they not?

----

Q: The UAF have excessive amount of capital ships, and they're more suitable for combat than vanilla counterparts.

----

Q: Isn't it alright if the UAF to be good at something and bad on the other?

----

Q: Why are UAF ships and weapons runs hot and expensive to use?

----

Q: Why is Semibreve so powerful?

----

Q: Why are UAF missiles reloadable when the vanilla doesn't by default?

Wow, I'm surprised you survived the wall of text. Congratulations!

I hope you understand that these questions are just generalization of what I see in that post. I apologize if I misunderstand something and I hope it also provided some clarity! Feel free to comment down below if you have anything to say. I'll be reading through them as usual.

Comments

just as a recommendation you should probably tell people that your mod is deliberately designed to be shall we say on the more powerful side of things yes I know that will cause some people not to download the mod who otherwise would have but well those people exist in every community if I offend I apologize but I needed to say this I personally do not care about balance

Corey Hogeterp

Hey Milky, just wanted to say: I agree with your stance on balancing 100% and you're awesome for prioritizing fun and the majority over the concerns of a minority who can freely fork/alter the mod at their own discretion.

Kelvin Kiesewetter

Heya milky, love your mod, but I found a pretty severe bug, not sure where to post it so if you could tell me where I can report it that would be great.

Chrismmar

On reloading missiles. Early submarines couldn't reload their torpedoes without surfacing, and some couldn't reload at all without being in port. With improvements to the launch tubes, they could be reloaded while submerged, but doing it during combat was heavily discouraged as any malfunction at all would typically result in the loss of the ship and everyone inside.

The Vanguard King


More Creators