Here are some behind the scenes tidbits from the Halloween comic that I thought might be interesting. :>
In the beginning I did some layout experiments which consisted of smaller versions of the comic pages on a bigger canvas. I soon found out though that this was somehow limiting me. There is a LOT of space on a single page and the smaller size of these page layouts made me not use that space efficiently and I ended up drawing everything too big and needlessly stretching out things over several pages.
Which is why I opted for one big page per canvas for layouting in the end. :V
That way I could also utilize the empty space next to the page to write down notes. :>
Here is how that would look like for page 10 for example.
Another issue I ran into early on was my rather limited expertise in perspective drawing especially architecture. I learned it a while back but nowadays I mostly draw characters so that skillset is suuuper rusty. I noticed these limitations as soon as I tried to draw the entry area of the mansion. When I was done with the first iteration I just thought to myself that Blender can do this way better than I so I made a 3D mockup with some free assets and light modeling. Then I traced over the mockup and slapped on some colour and textures. :>
I did this again for the overhead shot in the lounge.
That was me art-nerding for now! :D
SniffSnorf
2025-11-13 16:56:42 +0000 UTCGotADraw
2025-11-13 16:16:55 +0000 UTCSniffSnorf
2025-11-12 16:47:56 +0000 UTCSeruph
2025-11-12 16:18:07 +0000 UTC