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Friday Post #23 - A suitable thiccness

If you could give a week a theme, this week would have the theme of meetings. Countless meetings about designs, about production, about focus. More details below!

Sapphire Safari
Following on from last week’s write-up about our intense look into a particular title that has a particular structure that we originally based Sapphire Safari on has lead to some conclusions. The main one being that our focus and direction ultimately was leading to a very flawed and somewhat boring experience that fought against itself. Being pulled in two directions and that just was not a good game to play. So what do we do? We identified the issue, the reasons for such a thing, and well... We pivoted. If you’re unsure of the term I would not blame you, basically, we took the element of the product that was causing friction and we have gutted the system. Previously Sapphire Safari was an on-rails photography game. Meaning you followed a track, the game played out exactly the same way every time and you attempted to do puzzles along the way. The new Sapphire Safari (pending testing) is an open-world photography game. Now the island is open to you, you’re given quests like “take a picture of this monster girl sleeping” so you venture out and attempt to find that monster girl sleeping. It means our focus is not so much cramming hundreds of monsters into a small track and over animating everything, it is now very much focused on exploration and discovery. So think about the exploration elements in say Genshin Impact and you have the right idea.

More information about this will come soon, we are going to quickly swap the elements we have into this new gameplay style (honestly we don’t need to change much) and fill in the missing things (player walk cycles, driving mechanics, etc). You’ll know the moment we do!

On top of this, we have started once again to rejig our models to match audience expectations, less pocket monastery, and more furry fuck pal. Fun times ahead!

Elewder
Version 0.0.5 dropped this week and so far the results have been great, there is a number of exclusions we will be working on for the next patch but following this, we will be turning our focus towards building the spells/weapons our Warlocks can use on their runs. If you have not already taken the plunge on Elewder now is a great time to do so!

Cosmic Harem
Officially we are now in phase two development of this game! Woo! Time for hard work is upon us! First, the game’s theme might change from 80ties space adventure to something more like Catherine. Aka a man being sexually haunted in his sleep while spending his days stuck in an office he hates. The full mechanic systems are in place it’s just designing the documentation now that is our focus.

Wet Nightmares
So WN returns back to our Friday posts! We have begun the building and finalization of the first pass of episode 01, we hope to push this out onto itch and possibly here as well very soon. What that means is that we will be releasing ongoing updates going forward until the game is done. So expect to see it here a lot more.

Ready for another week!

Stay moist homies!
Kinky

Friday Post #23 - A suitable thiccness

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