AMS Update 0.33D + New Patrons + News
Added 2019-06-04 05:56:33 +0000 UTCHey everyone!
So to kick things off, the previous version: AMS 0.33C (Story Remaster Conclusion) is now available to down. You can snag it HERE or on the front page under LATEST UPDATES (right at the top).
New Patrons:
Alright! Let's kick things off and introduce some brand-new patrons! Welcome, welcome, welcome to the following people: Tucker H., Joshua B., Drew B., Zefyr590 and Kathy Lynn!
And let's welcome back this previous victim: Chattyneko. You glutton of punishment you!
First off, as I always say, I'm incredibly grateful that you'd donate/dedicate your hard-earned money to the development of this project. I'm sincerely in awe over the generosity in all of you---and along with my family, we are truly humbled by your kindness. Thank you all so much for everything that you continue to do. I also wanted to remind you that should you need to speak with me, there are a number of ways to go about doing so. I'll list a couple of them below...
Email: Anonymousynn@gmail.com
Patreon: You're already on the page so feel free to leave a comment below or PM me.
Discord: https://discord.gg/GzKc4G
Blog: https://anonymousynn.blogspot.com/
Discord is probably the best way to talk to me live and in person if you need a super quick response though. And please, if you want to speak to me, don't hesitate to do so. I'm very open to questions, concerns, explanations, constructive criticisms/critiques even just discussing general everyday life stuff as well. So hit me up, I like meeting fans!
You each should be receiving a Benefits Email here in the next day or so as well (to whatever email you provided for Patreon) which will contain all the codes that you've earned through your progressive donations. These emails will also explain how to use the codes. So if you have any questions whatsoever or you get lost and confused about it, just lemme know and I'll be happy to help and walk you through the process.
News:
Before getting to the actual changelog, I have unfortunate news.
I had to essentially "fire" the new back-up programmer that I found at the beginning of the month. We actually had a mutual falling out since he hadn't contacted me in about ten days because of a death in the family but really, it only takes two seconds of his time to let me know what's going on and I had to fight him for that. Even if he hadn't told me that, I was going to fire him anyway for going back on what he told me when I first hired him on (which was that he would be ready to start work sometime around the 17th after finals were finished). I gave him a couple of extra days since I figure his family was visiting him and he was celebrating but...yeah.
Very unprofessional. I don't want someone on the project if they aren't putting it as a priority. With that said though, I feel terrible about his loss and I hope that he and his family are given the time they need to grieve and move on. I also told him, I'd be available to talk with him anytime regarding that loss if he ever needed it since I've lost a lot of family as well.
So! Starting tomorrow, I'll be sending out a new batch of emails to prospective programmers and seeing about getting the website built, seeing if the game can be transferred to Unity without destroying it and looking for a back-up programmer to code the new Save-Load. Essentially the plan hasn't changed and neither has the deadline. Hopefully, it'll still be close to finished or testable by the end of this month as originally planned.
ChangeLog:
As usual; there are spoilers below. If you have any questions about any of these at all, please let me know immediately and I'll be happy to explain things :)
I also haven't had a lot of opportunity to TEST all these new elements so if you come across a bug or a major bug please let me know so I can fix and hotfix the release. ^_^
v0.33D
Bug Fixes/Changes
- Someone had mentioned that the Moral Choice 1 in the Character Creation wasn't showing up very often maybe 1 out of every 10 playthroughs so I went back through and modified the code there and made sure that every choice led to Moral Choice 1 proccing. (The code was fine how it was but I modified it anyway so that it was more precise).
- Fixed the player.lust=7 error, yet again! This time I went through every library and code to make sure I caught them all.
- Fixed "GH Experimentation Cells.alreadydone=True" error as this no longer applies in the game/has no function.
- Fixed this error: "quests.alreadydone14" as this is the old format of how I handled quests before and now it no longer applies.
- Apparently some of the traps in the Study were erasing dialogue before teleporting the Player to another part of the Withered Snag. This has been fixed ^_^ thanks for the catch, Ace.
- All the colors have been updated! And should be working 100% properly again.
Headless Horsemen - chocolate
Pumpkin King - orange
Hag Face - red
Wretched Soul - dodgerblue
Burning Man - crimson
Skinwalker - coral
Glob - royalblue
Wolf Sire - chocolate
Alaraune - aquamarine
Female Orc - lime
Pale Abomination - darksalmon
Callie - red
Rowen - goldenrod
Nieva - orchid
Freya - cornflowerblue
Jensen - mediumturquoise
Pascal - blueviolet
Hannah - lightgreen
Rold - green
Information- Ivory
Horny- DarkRed
Warning - Crimson
Spring - Spring Green
Summer - Crimson
Fall - SandyBrown
Winter - Snow
Water - SkyBlue
Birds - SkyBlue
Crickets - Forest Green
- Added dialogue in the Caravan Area for the 'Test Item Cache' that you can find in the beginning.
Game Expansion
- The Help Rold option is now completed. Picking this scenario will increase your relationships with both Rold +10 and Aaleahya +10 and you'll see their fight against the Emtropy. This scenario will also give you +15% Corruption for coming in direct contact with the Emtropy and you will be "infected". This will eventually change the way scenarios are played out and character motivations. This option does lead to the Withered Snag Ruins.
- The Escape scenario on the Emtropy object is now completed. Picking this scenario will decrease the Player's relationships; Aaleahya -3, Rold -5 but will not give Corruption, nor will it give the Player an "infected" scenario. This will eventually change the way scenarios are played out and character motivations. This option does lead to the Withered Snag Ruins.
- The Captured scenario leading up the Player getting thrown into Cell 7 is now completed. - In the scenario, Rold will eventually come get the Player and bring them to the Analysis Room for his experiment but he will NOT take the time to ask if the Player has any questions regarding the following topics (like he does in the other scenarios): The Pale Abomination, The Orb Room, How He Knew The Player's Name. The only Option/Topic will be to 'Continue On' which is from the Work Bench inside of the Analysis Room.
- Work on the Withered Snag Ruins continues. After a short intro dialogue, the Player will be presented with a new object called 'Debris' which will have a connected verb called Struggle which will change depending on how close the zombies are to your position. This particular action is also a Strength Check of 7 or greater; this check will change the next scene which will lead to the Player to either gaining or losing Resist. If you pass you will gain +4 Resist total. If you fail you not gain anything (except losing whatever Resist you currently have. This will also lead up to a new scene with Hannah and will lead to the very last room in the Withered Snag which will act like a homebase for the Player.
Other
- I've fixed the amount of text that is shown to the Player in both the Waterhole and the Rolling Hills room. The scripts have been separated into new objects or verbs. You will have the initial arrival into these rooms acting as normal, however the "Dirty Pool" now has a new verb "Wade and Bathe" which will display the rest of the usual text based around your Dominant Mood.
- The Rolling Hills on the other hand now have a Withered Snag object with two verbs: "Lean Against" and "Enter the Withered Snag" (the latter of which will not appear until you've leaned against the tree). The Lean Against verb which will continue the scripts that cover the Player leaning against the tree and hearing Rold's voice invite them inside. The Enter the Withered Snag verb will lead the Player into the Living Room like normal.
****Over the next couple of months these two rooms will be modified more and more to both lessen the amount of text presented and will clean up what was covered in the Caravan. Weather will be added to these rooms as well eventually too.****
***These are more or less my next "secret project" along with added directions you can travel from when you leave the Caravan (to add some slight variation to what happens on the way to the Waterhole). These won't be implemented for some time though and are secondary from the main work of the game much like the Caravan had been. But something to eventually look forward to in the future!***
- The Withered Snag object in the Rolling Hills now has it's own unique description.
- The option to 'Help Rold' during the Emtropy attack in the Withered Snag will now only appear if your Corruption is below 50% otherwise the inclination to "help him" will not occur to you.
- The Help Rold option is now completed. Picking this scenario will increase your relationships with both Rold +10 and Aaleahya +10 and you'll see their fight against the Emtropy. This scenario will also give you +15% Corruption for coming in direct contact with the Emtropy and you will be "infected". This will eventually change the way scenarios are played out and character motivations. This option does lead to the Withered Snag Ruins.
- The Escape scenario on the Emtropy object is now completed. Picking this scenario will decrease the Player's relationships; Aaleahya -3, Rold -5 but will not give Corruption, nor will it give the Player an "infected" scenario. This will eventually change the way scenarios are played out and character motivations. This option does lead to the Withered Snag Ruins.
- New Room Added to the Withered Snag. The Withered Snag Ruins which continues the story after the Player's blackout and the eruption of the Emtropy.
- You can choose either option when approaching the Orb Room now and you will be granted access to the Favor Option with Rold. Previously it was only if you actually entered the room.
- I rewrote the ending scene of the scenario where the Player has met Rold and then ATTACKS him. So that it coincides better with waking up in the Experimentation Cells (from any scenario)---which leads to the third and final scenario of the Emtropy attack in the Analysis Room. I've also cleaned up the Attack Rold code in that entire sequence as well to lessen the burden on Quest when trying to load those scenes. You also automatically fail "Quest 4: Avenge Gu'ra'ta's Honor" since it is impossible to complete this Quest until the end of the game (depending on the scenario you follow). You also lose -15 Relationship Points with Rold as well if you attack him.
- New Room Added: Withered Snag, Experimentation Cell #7 which has it's own unique description. Originally, this wasn't it's own room but instead was contained in the Experimentation Cells for the Player to see and interact with but they couldn't enter. When the Player was captured by Rold (under the various circumstances that this could happen) the Player originally wound up trapped in the Experimentation Cells (more in THAT room than in the cell itself. I decided that with all the code in that area, it would be more beneficial to break it up into it's own room. So while you can still see Cell #7 in the Experimentation Cells, it's just an object in there now. Changing how this was set up also allowed me to add objects and interactions to the Cell that are specific to the Cell itself---while also allowing me to code the scenario leading to the attack of the Emtropy. Inside the room, you'll find three objects: A bed, the floor and the surrounding bars. Each of these can be interacted with via verbs but only one of them (pace the floor) will cause Rold to appear to take you away to the Analysis Room. You need to trigger the pacing three times (or waiting on the bed once and pacing twice). Hopefully, the unknowing of what to do in the cell will help add to the game's immersion and the Player's precarious predicament. You can also view the other cells from your own and they will promptly be removed once you do as they are just there for aesthetics.
- Added No Masturbation scripts to the Withered Snag Ruins room, WS Analysis Room and the WS Extra Bedroom (that is locked for the Player in the beginning).
- In the scenario where the Player 'Attacks Rold' or 'Blunders Through the Lab' (both of which gets the Player moved into Cell 7), Rold will eventually come get the Player and bring them to the Analysis Room for his experiment but he will NOT take the time to ask if the Player has any questions regarding the following topics (like he does in the other scenarios): The Pale Abomination, The Orb Room, How He Knew The Player's Name. The only Option/Topic will be to 'Continue On' which is from the Work Bench inside of the Analysis Room.
----The dialogue in the 'Continue On' topic and the 'And Then' follow-up topic is all modified for this new scenario which eventually leads up to a new set of Reaction Choices. You can choose to Verbally Resist, Apologize, Struggle, Curse Him Out. All of these will affect your Relationship Points with him.
--------------In the 'Verbally Resist' Choice; It is Dominant Mood based with some Corruption Variables. If you have a Sexy Dominant Mood and 50+ Corruption, you will lose -7 Relationship Points with Rold. If you have 49 Corruption and under, you will only lose -3 Relationship Points with Rold. If you have a Sympathy Dominant Mood, you will gain +2 Relationship Points with Rold. If you have a Sarcasm Dominant Mood witth 50+ Corruption, you will lose -10 Relationship Points. If you have 49 Corruption and under, you will lose -7 Relationship Points. If you have a Serious Dominant Mood, you will gain +5 Relationship Points.
--------------In the "Apologize" Choice; It is Corruption Variable based. If you have 49 Corruption or under, you will gain +7 Relationship Points with Rold. If you have 50+ Corruption, you will gain +3 Relationship Points.
--------------In the "Struggle" Choice; This is a Strength Based Variable. If you have 7 Strength or greater, you will lose -5 Relationship Points with Rold (because you upset him by almost breaking free). If you have 6 Strength or under, you will gain +3 Relationship Points with Rold (because he won't notice you trying to escape and will appreciate your patience).
--------------In the "Reason With Him" Choice; This is an Intelligence Based Variable. If you have 7 Intelligence or greater, you will lose -3 Relationship Points with Rold. If you have 6 Intelligence or under, you will gain +2 Relationship Points with Rold.
*This scenario is completed*
- Work on the Withered Snag Ruins continues. After a short intro dialogue, the Player will be presented with a new object called 'Debris' which will have a connected verb called Struggle which will change depending on how close the zombies are to your position. This particular action is also a Strength Check of 7 or greater; this check will change the next scene which will lead to the Player to either gaining or losing Resist. If you pass you will gain +4 Resist total. If you fail you not gain anything (except losing whatever Resist you currently have. This will also lead up to a new scene with Hannah and will lead to the very last room in the Withered Snag which will act like a homebase for the Player.
- To prepared for the upcoming changes to the Waterhole and the Rolling Hills, I've re-prepped the 'Sleeping in the Cot' scene and added a bit of meat to the descriptions and some last minute dialogue from Callie and Rowen which will lead the Player up to making a choice about which way to head. The choices will be...
--Head South Eastward
Rocky Agility Check (navigating the rocky areas/slippery)
--Head South Westward
Wetlands Strength Check (wading through the constant swampy terrain/or thick snow)
--Head Westward
Rolling Hills Intelligence Check (getting turned around or lost/white out)
---------These choices will ultimately lead the Player to the Waterhole. But once I set up more of the Traveling Scenes in the Whispering Thicket I will add them to these three choices meaning you could proc a Random/Scene/Event/Encounter.
- All of the Donator Codes: DDI (Donator's Debug Item), UNDO, PVM (Patron Vending Machine), WWW (Wingless World Warper), PBB (Patron Bottomless Bags), SMB (Stat Manipulation Button) have all had their codes updated and changed. If you need the new codes, just shoot me a PM. ^_^
- New FAQ (Frequently Asked Questions) Note added to the download list. It is ongoing and I'm not finished with it yet.
________________________________________________________________
COMING UP: Hannah's Hero Moment, Final Room of the Withered Snag, Start of the Main Quest Line and likely more!
NEXT UPDATE: ~02JUL19 / 7/3/2019
Anonynn.