XaiJu
anonynn
anonynn

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New Patrons + News and News Cont + Music Poll

Hey all!

New Patrons:
Before jumping into all the crazy stuff. Let's see who got tricked into becoming part of our community so that they may do our bidding....BWAHAHA!! Ahem! Please give a very warm welcome to the following individuals; TwistedSky and Weegschaal. Nice to have you two on board!

Also, let's take the time to welcome back: Siegfred987, who decided to rejoin the Order of Doom to help bring chaos to the world!

Let's see, so I should be sending out your Benefit Emails here either today or tomorrow (2nd or the 3rd) depending on how swamped I get. Those will contain the codes you've earned and how to use them as well as an explanation on what your donations also get you aside from that. If you have absolutely any questions at all about how they work and how to use them or about anything else really, I'm available to talk with you 24/7. 

You can contact me in a variety of ways; places the game is hosted (where I personally host them), email, Patreon Posts, Personal Messages, the Blog and probably the easiest place I'm the most active on is Discord. Here is a permanent invite link which will never expire. So join at your convenience and shoot me a hello! I like to meet fans of the game and to answer questions ^_^ https://discord.gg/y3V4hbN 

Also, I really wanted to say that I greatly appreciate your support and I hope that I can continue to deliver a game that you can really stand behind and get involved in both gameplay wise and storyline wise. I know I'm having a blast working on it so I hope you're having fun exploring all the nooks and crannies too. :D 

I think that's about all I have to say regarding that! If you would like to get in contact with me please don't hesitate to do so. 

Remember too. I always update approximately around the 1st and the 15th of every month (so I don't annoy the hell out of everyone will super frequent posts). 

News:
Okay.

So the game isn't exactly ready for a release yet. The only two things really holding me back from updating is that their is a conversation error with hiding Topics that I have yet to sort through because I recently updated that library, and the second thing is that I'm dead-smack in the middle of the last conversation with Rold and sections of it are chopped up in mish-mash pieces (organized to me) but it would probably be confusing to you guys.

I think I should finish off that section up to the black-out so the story is coherent throughout that piece, otherwise I'll be getting people going telling me the black out conversation is confusing and doesn't make sense and that Rold is treating them like a girl xD

In any case, I did want to post the Change-Log to show you how much I've been working on the game ^_^ So here it is so far. 

v0.33C (PTB)

Bug Fixes/Changes
- Fixed: Error running script: Error compiling expression 'player.lust + 1': ArithmeticElement: Operation 'Add' is not defined for types 'Boolean' and 'Int32'

- Fixed: Error running script: Error compiling expression 'player.lust = 7': CompareElement: Operation 'Equal' is not defined for types 'Boolean' and 'Int32'

- Fixed: Error running script: Error compiling expression '"<br/><font color="dedede">But you've lost "+ player.health +"!</font color>"': SyntaxError: Unexpected token "dedede" <IDENTIFIER>; expected one of <EOF>Line: 1, Column: 20

- I couldn’t recreate Lust becoming "false" after interacting with the Dwarf/Jensen in the Caravan. But I looked through his code and adjusted a couple of things. Hopefully that fixed it.

- Fixed errors in the Attack scripts for Rold and Hannah regarding the quest 2 failures. It was still written in the old way I handled quests and is now updated. If you see any wonky business though let me know!

- The new Save/Load system has been implemented into the game although currently it is not usable as it needs to be adopted to specifically to AMS. You will no longer need to copy and paste code of any sort. Instead, it will now save to your current browser cache which will make the saves a lot more reliable. In addition, the new Save/Load system has been completely updated and numerous upon numerous bugs have been repaired. There is also a new debug feature for me to use specifically which will give out more precise error messages so that if there is a problem with anything, I can quickly hunt down the problem to fix it. Once it’s implemented and ready to go, I will need the Player’s of the game to test it thoroughly so we can find all the bugs. I have already extensively tested it myself and found very few errors throughout. This also means we’ll all have to test it to make sure that it’s properly saving everything too. Hurrah! A big chunk of my time this week went towards helping to implement this ASAP. 

- I have gone through most of the code and changed the font color change code. I know it may seem trivial but sifting through almost 2 million words is tedious. BUT changing the font color code will greatly reduce potential errors. This will also help to make the new Save/Load system even more reliable. There were about 8,000 instances changed. @_@ With this came a metric crap ton of errors (at least 100 or more) other fixes I found along the way.

- Fixed when healing at Full Health when using the campfire in the Caravan, it temporarily causes the health to reset to 0 + whatever was healed before returning back to full health in the next scene.

- Fixed an extra bracket error in the Caravan, Tent.

- I’ve broke up Hannah’s conversation into two pieces. This was a massive undertaking. I did this to reduce the amount of text that Player’s are bombarded with at once. Now you can speak to Hannah, take a break and come back to her if needed to finish off the rest of the conversation. The natural pause in this conversation will hopefully make it feel a little more immersive as well. The second half of the conversation is called “Press Her” as in press her for more information (this is where she explains that she saw you running about). Breaking up the dialogue option also helps Quest to process ALL the text in that area because it’s a massive amount. 

- Fixed: Error running script: Failed to find conversation topic "Press Her" for Attention

- Fixed the Player not receiving the correct amount of Relationship Points upon meeting Hannah. The game was setting them at a default of 35. Now 35 gets added onto whatever other points you’ve earned. 

- Fixed: The Withered Snag, Open Doorway room was having trouble loading because of some wonkiness in the code (that I had no control over), this issue has been fixed. Apparently, the color code was having issues? I dunno. Weird. 

- I completely changed all 600 dialogue Codes/Language Algorithms for the Player into a new more reliable (and much easier to code) system/format that SHOULD contain far less errors. During all this I fixed a lot of wonkiness in some of the dialogue options as well so everything should be working better than before regarding this. 

- Fixed all the new names of the packages so they would be removed correctly once you take the correct package. I had changed them to make the box puzzle a little harder to figure out. 

- Fixed Error: Error adding script attribute 'approach' to element 'alaraunebad': Missing quote character in if (alaraunebad.met=False) 

- Fixed Error: Error adding script attribute 'approach' to element 'femaleorcbad': Missing quote character in switch (GetHighestAtt())

- Fixed Error: Error adding script attribute 'beforeenter' to element 'GH Living Room': Missing quote character in ClearScreen

- Fixed Fixed Error: Error adding script attribute 'approach' to element 'jensen': Missing quote character in if (jensen.met=False)

- Fixed Error: Error adding script attribute 'greet' to element 'goblinesque man': Missing quote character in menulist = Split("Introduce Yourself", ";")

- Fixed Error: Error adding script attribute 'look' to element 'Alchemy Table': Missing quote character in if (goblinesque woman.dead=False) {

- Took me about 16 hours straight to fix a massive error with Rold’s interaction scripts; specifically the Player’s reactions: Stay Silent, Question Him or Flirt With Him. I discovered that the Flirt with Him script had been completely destroyed through reasons unknown (probably a missing bracket or something with the color changes) so I had to Frankenstein it from previous updates (this is why you make LOTS AND LOTS of backups because even my most recent back-up had the same error). So anyway, I doctored the main conversation back together and then I had to go through and fix each Choice individually, piece by piece, little by little until each one was reconstructed and error free. What an absolute nightmare that was. Ugh. But if not for those backups we would have lost about 700,000 words or so. So anyway! That is done. 

 Game Expansion
- The new Save/Load has been updated into the game but it’s not fully functional yet as I have to adapt it to AMS.

- The Caravan NPCs now have extra dialogue if you try to approach them naked before and after you’ve met them and while not wearing upper or lower body clothes. 

- There is an Aaleahya interaction finished in the Guest Bedroom and a second interaction with Aaleahya and Hannah in the kitchen/Open Doorway. 

- The Box Descriptions for the puzzle event are rewritten and ready to go. 

- Aaleahya now cheers for you when you grab the correct box in the Storage Area of the Withered Snag

- Pictures have been voted to show up first and more often. So now they will! Report any wonkiness please!

Patreon/Patron
I've redone the Patreon Page and might tweak some of the Polls so that they give better/greater rewards too. But for now, I've reorganized the Patreon Page to hopefully make it more accessible ^_^ 

Other
- I’ve begun the remaster the various package descriptions in the Storage Room in the Withered Snag to coincide with the new puzzle of finding the correct box. Each box will have two variations of description based on Player Intelligence. If you have 7 or greater Intelligence (and since you aren’t as intelligent as Rold is) your character will make estimations based on their arm and fist lengths. If you have an Intelligence of 6 or less, your character will make rough estimations with adjectives like; large, smallish, decently-sized etc. Resist variables have been added to every one of the box traps. 

There is:
Dark Brown Cylindrical Package – wrong choice: I’ve adjusted the percentages of the traps, 33%, 25%, 20% respectively so that they are less common to proc.
Brown Package – wrong choice: I’ve adjusted the percentages of the traps, 33%, 25%, 20% respectively so that they are less common to proc.
Brown Cylindrical Package – wrong choice: I’ve adjusted the percentages of the traps, 33%, 25%, 20% respectively so that they are less common to proc.
Dark Brown Package – wrong choice: I’ve adjusted the percentages of the traps, 33%, 25%, 20% respectively so that they are less common to proc.

Light Brown Package – wrong choice: I’ve adjusted the percentages of the traps, 33%, 25%, 20% respectively so that they are less common to proc.
Dark Brown Box – wrong choice: I’ve adjusted the percentages of the traps, 33%, 25%, 20% respectively so that they are less common to proc.
Brown Package – wrong choice: I’ve adjusted the percentages of the traps, 33%, 25%, 20% respectively so that they are less common to proc.

Dark Brown Package – correct choice
*This is basically an Intelligence Check as well since having a higher Intelligence will help you remember the dimensions or make rough estimations. Also, each time you play the game, the boxes will be put into a different order with four variations. 

- Aaleahya also has a new scene that can trigger if you have her when you enter the downstairs Guest Bedroom. It’s a short little scene and interaction with her that gives some insight to her flame powers. In the next update, I will be adding several more scenes (probably three more) in various spaces throughout the house, each prompting a choice for the Player to make that will affect their Relationship Points with Aaleahya. ^_^ She will also be present in the final conversation with Rold and in the finale of Chapter 1 if she is in your party.
1) No, Hurry Along = -1 Relationship Points. 

2) Ask Her About Her Flame Capabilities = +1 Relationship Points. 

3) Tell Her She's Cute/Sexy = SEXY/SARCASM +2 Relationship Points and +1 Sexy/Sarcasm Dominant Mood, SYMPATHY +3 Relationship Points and +1 Sympathy/Serious Dominant Mood, SERIOUS +3 Relationship Points and +1 Sympathy/Serious Dominant Mood. ((If you have an Asexual Orientation, you will merely compliment Aaleahya and gain +1 Relationship Points)).

4) Apologize For Seeing Her Naked = +3 Relationship Points. 

*All have multiple scenarios depending on your Corruption and Lust/Horny, Sexuality/Orientation, Dominant Mood, Gender and so on. Each also reward or remove different relationship points. 

- Aaleahya has a second scene that can trigger if you have her when you enter the Open Doorway/Kitchen where you met Hannah. It’s another short scene and will give you an opportunity to gain or lose some Relationship Points with her. Once you enter the Kitchen, you’ll be prompted with a selection of choices regarding introducing Aaleahya to Hannah. This scene has minor Corruption variables. 

1) Aaleyaah = Corruption 50> +0 Relationship Point(s)/Corruption 49< -1 Relationship Points. 

2) Aleeshya = Corruption 50> +0 Relationship Point(s)/Corruption 49< -1 Relationship Points. 

3) Aaleahya = Corruption 50> +1 Relationship Point(s)/Corruption 49< +1 Relationship Points. Player Corruption -2. 

4) Aiyalhaa = Corruption 50> +0 Relationship Point(s)/Corruption 49< -1 Relationship Points.
* This is one of the first interactions that you can actually gain Relationship Points if you choose a negative action with high Corruption. This is because Aaleahya and Hannah think you’re messing around on purpose. Alternatively, if you have low Corruption and choose anything but her actual name both will know you are NOT joking and will berate you for getting it wrong. But since you just met Aaleahya and haven’t had much interaction with her, it’s understandable you don’t have her name down pat yet, hence why the consequences are not that severe.
* You are however rewarded twice whether or not you have high Corruption if you happen to choose the correct pronunciation of her name. If you have high Corruption it proves that you were genuinely trying to be sweet in spite of wanting to say the name wrong so you will gain Relationship Points and you will lose -2 Corruption. Low Corruption sharing the same outcome.
* This interaction takes Corruption and Gender variables into account. 

- When go to choose a name during the Character Creation process, I added a little blurb about the Player being able to choose Gender afterward, so first-time players won’t be caught off-guard by that. 

- The Caravan NPCs now have extra dialogue if you try to approach them naked before and after you’ve met them and while not wearing upper or lower body clothes. Hopefully this will help with immersion as well. Each NPCs reacts in a unique way for both scenarios. 

 - New Callie (from the Caravan) pictures added; both Regular and Lewd versions. Thank you, Alexis Rillera, our background artist for them! I added Alexis Rillera as a character artist too. 

- Aaleahya has a short cheering session for you once you pick up the correct box in the Withered Snag, Storage Area ((the mini-quest for Rold)). 

- I have completely finished the initial remaster of the conversation where the Player gives Rold the box. This scenario has variables regarding whether or not Aaleahya is dead or if you’ve sent her away. If she is dead, Rold will be deeply saddened and it will affect your relationship a little. You will lose -10 Relationship Points with him. If you sent her away, Rold will be infuriated by your irresponsibility and you will lose -25 Relationship Points with him. Aaleahya herself also has numerous interactions throughout this scene depending on these circumstances as you cannot send her away until you are actually carrying the package. You automatically get a +3 toward your Relationship with him for returning with Aaleahya as well. 

- I’ve cleared up the code in the Waterhole to prepare it for the second half of the revamp of the beginning, which started with the Caravan introduction and will conclude with the Rolling Hills. This will also help to reduce lag in this area and makes it easier for Quest to process since the scripts are in much smaller chunks. These smaller chunks will be easier to read for the Player too. 

- I’ve broken up Rold’s conversation and added a new “Break the Silence” continuation of his introduction. You will not be able to move or explore until you finish the “Break the Silence” introduction which is where you choose your reaction: Stay Silent, Question Him, Flirt With Him. But it at least allows a small break for the Player after he scopes you out. 

- I broke up the Help Guild: Weather, Time of Day and Location scripts so it doesn’t unload on the Player all at once. I did the same thing for the Harvest, Destroy and Repair scripts as well and the Item Harvest, Repair and Destroy scripts. 

- I added the Caravan, the Withered Snag Experimentation Cells and the Withered Snag Orb Rooms to the list of places you cannot masturbate in. They each have their own unique message for it too. 

- I’ve begun the Analysis Room remaster, including the room description, the object within---so those are done. Now I’m working on the final conversation remaster with Rold. 

- As per the April Poll regarding the placement of pictures. I have placed pictures for both character’s and scenery at the beginning of every conversation topic AND at the beginning of every new room entry. If you notice pictures acting wonky anywhere please let me know so I can correct it. Thank you!
The Following Have Been Changed:
Callie, Hannah, Rold, Aaleahya, Caravan Room, Kichen/Open Doorway, Living Room.  



See? Lots of major changes coming and I've been working my ass off to make changes that not only benefit the story but the interactions as well. And more are coming! ^_^

News Cont:
In addition to all this, I'm not waiting any longer for the Save/Load Library to be updated or finished or whatever. I'm just....totally done with it. If it gets updated, hurrah. If not, oh well. 

I'm moving on from the current version of it. The End. And I'm not waiting for it anymore. The game deserves better. So I'm going to find it the best I can. 

I decided to start hunting for a back-up programmer. This essentially means someone who can code little tiny things behind me that either fix something that's broken or out of whack (like the save system) while I program and focus on the main game, ie; programming writing----pretty much everything I do now. 

I'm already in contact with three programmers as of right now and trying to figure out which one would be the best fit for the game while I need them. There's not MUCH broken with AMS. A small system or two and some minor bugs --- so the save system would likely be the biggest project they get.

I'll keep you guys informed about all that and give a progress report by the 15th. 

Music Poll:
So this poll is mostly just something that I'm curious about regarding the presentation. I don't think I've ever really asked if the music contributes at all to anything so I thought I would, just to get some general feedback. 

Music to me helps bring mediums to life; movies, video-games, RPG-Maker games and even some Ren'Py Novels etc, but I wanted to experiment and see if it could be handled correctly in a text adventure, and if it would help enrich areas. 

So please, let me know if I should commission more music or use it more sparingly. ^_^ 


NEXT UPDATE:
May 1st 2019 = 1MAY19

COMING UP:
Brand new Chapter 1 content/End of Chapter 1 at last. 


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