XaiJu
anonynn
anonynn

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AMS v0.97D (PTB-Full) + New Patrons!

Hey everyone :)

Sorry about the update coming out in the middle of the night. I had a double shift at my summer job today, so when I got home at 10pm I just crashed, ate and relaxed for about an hour or so before sitting down to do some last minute touches to the game here and there. I won't go into too much detail right now simply because I'm exhausted from work and I have another double tomorrow---err later today. But tomorrow is my last day of doubles since I'm dropping down to one shift for one day during the week now that summer is over. @_@ 

Anyway! Let's get to meeting us some new peoples! Please give a very warm welcome to: Medicant and Alexander G! I welcome both of you to our growing community and hope you find a nice comfortable place for yourselves. Remember, if you have absolutely any questions or critiques, suggestions please keep them to yourselves......HAH! Just kidding. I'm extremely open to hearing anything you have to say, even if you are just wanting to chat and shoot the poo so-to-speak. Also, you'll both be receiving benefit emails that will explain all your rewards in detail and they will contain all your codes and how to use them :) In the meantime, I invite you to join our Discord. I'm very active on there and most of us have a blast talking. So come join the fun ^_^ https://discord.gg/y3V4hbN  I apologize if I'm leaving anything out but like I said, I'm exhausted and can barely form any coherent thoughts. Ugh. I am very appreciate of your donations and your support toward the game as well, naturally. It makes me very happy to see that people are behind this project and anticipating it moving forward with each update. 

Speaking of which! Let's get to it. Here's the changelog which encompasses 0.97C (Midpoint) and 0.97D (Full). I didn't get nearly as much done as I wanted too, mostly because the bad alaraune ended up expanding much larger than I anticipated. This is good since it creates multiple scenarios for multiple Moods while also giving her a personality and unlocking a bit about her past. This is important because under certain circumstances she can now become your companion in the future! I hope to give each NPC in the Experimentation Cells a very unique and different interaction but I doubt any of them will come near being as large as the alaraune at a whopping 41k words.

Anyway, here it is below!

((Remember once Chapter 1 is fully remastered and all the systems are in place, I will be returning the game to staggered Public and PTB releases like it's always been. We're so close!))

AMS v0.97D (PTB-Full)

Bug Fixes
- Fixed Error running script: Error evaluating expression 'GetAllChildObjects(game.pov)': Collection was modified; enumeration operation may not execute.

- Fixed Error compiling script unknown variable female from player.gender=female, when you flirt with Hannah. Forgot quotations around the female part. Ewps! I fixed a couple of other errors there as well having to do with Orientation. 

- Fixed this strangeness: Player Orientation spontaneously switching to Asexual. I plan on redoing the Sexuality/Orientation System a little and making Asexual a Boolean instead of something a Straight person can turn into. This was discovered by CloakingSilver. As you can guess this caused all kinds of issues that I needed to sort and fix. I also had to change every single instance of the scripting in the game that used the old version of Orientation. I also added a message on the player Stats Page next to their Orientation reminding the player to Type Asexual, if they are Asexual. This will bring up a menu where the player can change their Orientation at any time. Once you change your Orientation however, you cannot go back to Asexual. 

- Fixed error with the Save Default regarding a brand-new script not being able to find a Function. This required updating the Conversation Library as I had an out-of-date version. ^_^

- Fixed a bug in the DDI dealing with Penis Size. Apparently, it wasn’t bringing up a menu! Thanks for the find Shitfug! 

- I also adjusted the DDI for the new way that Orientation works. 

- I fixed the Tallification Elixir not leading the Player to a Bad End once they reach the max height of 7ft. The problem was I had the item marked as 3.0ft instead of 7.0ft so since the item makes you taller you could never reach the bad end. Ugh. That was a dumb mistake on my part! I apologize. I also fixed the Error compiling expression, ‘not player.height = “7.0”: CompareElement: Operation ‘Equal’ is not defined for types ‘Double’ and ‘String’. 

- Fixed Titles so that you cannot have more than one at a time. I implemented a lock on each one and when you do the special thing you’re supposed to do to get them it’ll keep them unlocked forever, including the special Patreon ones. All you have to do is switch your title to whatever you wish, or none at all and the game will take care of the rest. 

- Fixed an error with the Lactation System. I didn’t put quotes around the female variable. Ugh!

- Fixed a new variable with the Titles not being defined. I killed it, dead.

- Entice wasn’t being properly removed when the Player attacked an Enemy. This has been fixed. 

- An error was reported saving with the Premade Character, Kuroka. Apparently, it creates a never-ending cycle of Press to Continues. This was discovered by KittyDurgon! Thank you, Kitty for testing all the Premades so thoroughly. I am going to revamp the entire Pre-Made Character Menu/System at one point or another and make sure it’s all up to par with all the changes the game has been going through. I also need to add other variables to them as well! This is mostly because the Premades are some of the oldest code in the game at the moment. 

- I adjusted some things in the SMB (Stat Manipulation Button). It should update properly now in case it wasn’t. There was a report that it wasn’t updating stats properly so I checked out all the code. Seems to be in order but I made some small adjustments anyway to hopefully fix any issues that remained with it. 

- I did the same for the PBB (Patron Bottomless Bag). Nothing appeared wrong with the coding but I checked it out just in case. 

- Fixed this with the DDI, Race/High-Demon-- ERROR RUNNING SCRIPT: ERROR COMPILING EXPRESSION ‘player.gender=female’: Unknown object or variable ‘female’ Thanks KittyDurgon!

- Fixed this with the DDI, Gender-- ERROR RUNNING SCRIPT: ERROR COMPILING EXPRESSION ‘menulist’: Unknown object or variable ‘menulist’ Thanks again KittyDurgon!

- Fixed this with the DDI, Race/Alaraune – Now properly turns you Female like it’s supposed to.

- Fixed this with the DDI, Race/Demon – Now properly turns you Male like it’s supposed to.

- Fixed this with the DDI, Race/Cow-Taur-- ERROR RUNNING SCRIPT: ERROR COMPILING EXPRESSION ‘player.gender=female’: Unknown object or variable ‘female’ Thanks KittyDurgon!

- Fixed the PVM, Finger Category/Jade Ring of Lesser Strength. It was giving the Jade Ring of Lesser Intelligence. It now gives the correct item.

- Fixed the PVM, Misc Item/Old Spoon. The name of the item wasn’t spelled correctly. This has been fixed. 

- Fixed a major error with the new Library I made. 

- Fixed an error with the clothing of the PVM, Head Slot/Cute Headband. Spelling error prevented the item from appearing. Thanks for the find KittyDurgon.

- Fixed a typo with the clothing of the PVM, Torso Slot/Black Tank Top. Spelling error prevented the item from appearing. Thank again for the find KittyDurgon!

- Fixed a typo with the clothing of the PVM, Finger Slot/Diamond Ring of Greater Agility is supposed to be Diamond Ring of Greater Vitality. This was preventing the item from appearing. 

- Fixed a menu error in the PVM, Earlobe Slot. There were several items listed there which were originally supposed to belong to the Upper Ear category and thus wouldn’t generate the items like they were supposed to. This has been fixed and the menu has been adjusted. 

- Fixed another menu error in the PVM, Tongue Slot. An item was labeled as Jeweled Tongue Barbell when it was supposed to be Jeweled Barbell. This was preventing the item from appearing properly. 

- Fixed another menu error in the PVM, Navel Slot. An item was labeled as Belly Button Ring with Black Diamond when it was supposed to be Belly Button Ring With Black Diamond. This typo was preventing the item from appearing properly.

- Fixed another menu error in the PVM, Navel Slot. An item was labeled as Belly Button Ring Skullwings when it was supposed to be Belly Button Ring With Skullwings. This typo was preventing the item from appearing properly.

- Fixed another menu error in the PVM, Navel Slot. An item was labeled as Belly Button Sapphire Stud when it was supposed to be Belly Button Ring With Sapphire Stud. This typo was preventing the item from appearing properly.

- Added Noble Pumpkin Hat to the PVM, Noble Gear Menu. The item was there but there was no way to retrieve it. This has been fixed. 

- Fixed the take message of the Sword of Demonslaying. It was claiming it was the Rickety Machete! What nonsense! Thanks for the find, KittyDurgon. 

- Fixed a typo in the PVM, Weapon Menu – I wrote Flying Pan instead of Frying Pan. Wow. Go me. All fixed. 

- Fixed an error in the Guest Bedroom Closet when trying on Clothes. The area was still using the old Height System. I have adjusted and fixed it. Thanks KittyDurgon, I appreciate all your help! I also changed the Choices. Now there is: Sexy, Modest, Any and Tunics instead of using the Moods. 

- The Lock Picking Guides should no longer break saves. There was a symbol in the alias which was conflicting with the language. 

- Fixed the Waterhole Room generating more than one of a few items upon reloading a Saving and Reloading a Save. 

- Fixed a bunch of errors with the Cursed Cow Necklace. It should be working properly now. These were randomized things like growing extra large Hips or Breasts etc. 

- Fixed a problem with Height in connection to the Player’s Max/Min Heights. It was written in the old Height code. This has been remedied. Hopefully that’ll keep some things from bugging out. 

- Fixed these two errors with Entice: -> entice Hungry Female Zombie
Error running script: Error evaluating expression 'ToString(eval(section))': Error compiling expression 'GetDisplayName(this)': Unknown object or variable 'this' AND Error running script: Error compiling expression 'Instr(text, "{")': FunctionCallElement: Could find not function 'Instr(Object, String)' 

- Fixed the name of the enemy not displaying during Entice. 

- Fixed this error when trying to Entice: Error running script: Error compiling expression 'player.breastsize<=2': CompareElement: Operation 'LessThanOrEqual' is not defined for types 'String' and 'Int32'

- Fixed errors with Player Height, especially when changing Playing Height. This also fixed the error that happens in the Player Description as well. 

- Fixed some Save/Load variables for Saving, such as: quests, whether or not the player has been Trapped, Warned or if they Met any of the Experimentation Cell NPCs.

- Fixed the weird numbering in the Elven Ethnicity Selection in the Character Creator! 

- Fixed several minor spelling errors and made them consistent throughout the game. 

 Combat
- I’ve begun the standardization of all the combat messages between Players and Enemies. Not only will help speed up the process of creating new enemies but it’ll leave me time to focus on more important aspects of the game without sacrificing quality. In fact, the messages are now cleaner and will be much more randomized and immersive then they were before! You’ll see this when attacking female zombies bare-handed, everything up to the “giving you plenty of breathing room” has been fixed up and standardized! I bet you won’t even notice! The Nail, Tail and Horn attacks will make it into the next update, as will the Male Enemy versions. Weapons will be getting this treatment as well.  

- Player Tails and Horns depending on the type will have a 10% chance every physical unarmed attack to cause an extra +1 Damage to enemies and an extra 10% chance to cause an additional + 1 damage.

Stats
- Added a Title Reminder on the Player Description Screen (I made it very small so it wouldn’t be in the way) and in the Help Guide under Titles. It’ll also offer an explanation of how to get titles etc but not specific ones, just that you need to pass certain parameters for them.

- Added a new variable Facial Masculinity and Femininity. It’s on a scale of 1-5. 5 is fully masculine looking, 0 is full feminine looking. Transformation items dealing with gender-change and altering masculine and feminine body-parts will take this into account. Here’s the breakdown:
5 = Full Masculine.
4 = Normal Masculine.
3 = Androgynous Masculine.
2 = Androgynous Feminine.
1= Normal Feminine.
0 = Full Feminine.
* This has been added to the Character Creator with a randomized variable---although if you are male you will be set at 5, 4, or 3 and if you are female you will be set at either 2, 1, 0. The Character Description will also describe your face’s masculinity or femininity as well and will be a combination of both Facial Masculinity/Femininity and CharmSkill. This has been added to the Save/Load System as well. Here’s two examples of what it looks like now…
1) Your face is somewhat feminine but mostly androgynous; it lacks even the slightest sophistication and charm however. You also have two light brown eyes and short curled lashes and pierced brows. You have a cute nose as well. Beyond that, you have normal ears. Your thin lips on the other hand are very petite and behind them lie typical humanoid teeth and a regular tongue. (with 0 Charmskill and a 2 Facial Feature; androgynous)
AND
2) Your face is incredibly feminine; it lacks even the slightest sophistication and charm however. You also have two light green eyes and fetchingly long and luxuriously curled lashes. You have a cute, but pierced nose as well. Beyond that, you have short, gray pointed ears. Your large lips on the other hand are sexy and behind them lie extra pointy but typical humanoid teeth as well as very sharp incisors and a regular tongue.
* Estrogenol has had CharmSkill replaced with Facial Feature variable.
* Testostrocillin has had CharmSkill replaced with Facial Feature variable.
* Escort and Suave get a bonus for their facial features variable to make them look more attractive as well. 

- Added a Clear Screen to the Calendar Command and I added the Month Name instead of the number in the Month Display. I removed the word Day from the Command as well and just streamlined Month and Day together in a more intuitive way.

Sex
- I began adding the Entice Descriptions starting with the Butt Descriptions. So far I just have the general Lust descriptions for the appropriate Enemy Gender and Player Genders but they may get revised during the next half of the update in the PTB Full. The descriptions will change based on a number of variables; Player Gender, Player Lust, Player Horny State, Player Buttsize and whether or not the Player is Naked or Clothed for their lower body. 

Patreon/Patron
- Added two new Patreon only Titles called the Humanitarian and Champion of the Muse which will be available to the WWW and above donators (simply because I want that tier to give something useful until the WWW is ready to go. More to come too!

- I’ve added FrozenEagle to the game’s Help Guide Thank You Page! Thank you again for contacting me and explaining your situation! I appreciate your generosity!

- I’ve added HiveLord to the game’s Help Guide Thank You Page! I appreciate you immensely! ^_^

- I’ve changed all the Donation Codes again 😊 

- I’ve changed the Donator Items; DDI, Undo, PVM, WWW, PBB and SMB into Commands instead of Items. They will be listed in the Player Description under Codes Unlocked when you unlock one. These messages will also tell you what to type to access them. This should reduce the amount of items you have in your Inventory and will be readily accessible like always at any-time during gameplay. I hope this makes things a little easier. These have been uploaded to the Save/Load System.

- I’ve added SageDynasty to the game’s Help Guide Thank You Page! It was great talking with you and I look forward to hearing your ideas. Update: They were pretty cool! They were a couple of different mounts which the player will have access to later. 

- I’ve had to change the way I do thank you’s in Patreon. From now on, to save me an overwhelming amount of time (so that I can focus on the game’s development instead of taking 5 hours here and there typing personalized thank you emails), I’ve decided to keep a Personalized Patreon Message to all new patron’s ((like I’ve always done)) but in addition, the personalized email’s I used to send out will now be Benefit Emails which will contain codes and basically everything else you need to know regarding your donation rewards. They will be tier based and pre-typed so I won’t give anyone the wrong information or accidentally leave out information that they actually needed. Everyone get’s a Discord link too, which I’ve been frequently forgetting. @_@ 

- The “Drunk ‘N Disorderly Tier on Patreon has been changed. I’ve added the Patreon-Only Titles Message to it reminding Player’s that they get those rewards as well 😊 

Other
- Titles can now be completely removed whenever the Player wants. Just select, Remove Title option on the Title’s Menu.

- Added a new Title Broodmother/Broodfather to character’s with 10 births or more. Secondary Pregnancy will count for males. If you switch gender’s in the middle of having this title, the game will automatically switch you over to the other. 

- Added Titles for all the game’s Skills; ThiefSkill = the Swindler, TailorSkill = the Costumier, ForgeSkill = the Architect, AlchemySkill = the Bewitched, JuggleSkill = the Entertainer, CharmSkill = the Dazzling, MeditationSkill = of the Third Eye

 - I began adding the Bad Alaraune, Experimentation Cell NPC interaction for all the different Moods. Basically, when you meet her, race will come into play a little bit. Some races she will refer to affectionately and others she will be short, plain and simple. But during her initial meeting you’ll be presented with a choice “Move Closer” or “Keep Your Distance”. At the moment only the “Move Closer” option is finished. If you’re dominate mood is Sexy or Sarcasm, then the game will check your Resist. If you have at least 1 Resist, you will resist her mind-control attempt and transformation attempt. If you do not, you’ll run into the new Player Submissive Oral Sex scene with her. It changes depending on Player’s Gender, Lust, Horny States, Breast Size, Penis Size and Lactation. At the end of the sequence, the Player’s Sexuality/Orientation has a 45% chance to be affected, unless you are Asexual; Female characters will have a 45% chance to gain a point toward Homosexuality and Male characters will have a 45% chance to gain a point toward Heterosexuality. You’ll also have a chance to experience an Alaraune transformation once I have the Alaraune’s transformation sequences written (They are NOT in the game yet). If the Player’s dominant Mood is Sympathy or Serious, the game will check your Resist and if you have 1 Resist or more, you’ll have a chance to escape damage from her attack; a 50% chance to receive no damage and a 50% chance to receive minor damage -2 Health. If you do not have any Resist, you will not be able to break out of her mind-control before she does damage to your character. You have a 50% chance to receive minor damage -3 Health, or a 50% chance to receive major damage -6 Health. These sequences are about 41,000k words and EACH scenario of the different Moods gives you a little information about what the Alaraune is doing there and why Rold has her locked up. I wanted the Player’s emotions conflicted and their experiences and opinions about Rold to change depending on what kind of NPC they speak to. Having oral sex with her will also increase her strength. After four times, she can become a potential companion in the future. 

After the initial “Move Closer” scenario, a number of other scenarios will be unlocked depending on how your first interaction with the alaraune went. There’s the “Sex Scenario” which unlocks if you have oral sex with the alaraune, there’s the “Mock Scenario” (details below in the second choice section, there’s the “Attacked Scenario” which gets unlocked if the Player was attacked by the alaraune at any point without Resist, and there’s the “Resist Scenario” which is unlocked if you had Resist during her initial encounter and escaped her mind control attempt and transformation attempt. The Sex Scenario will unlock a second verb of interaction called “Help Her” but I’ll get into the details of that below. 

The Attacked Scenario will prompt another conversation with the alaraune in which she pleads for you to trust her. This will prompt a new menu: “Trust Her Scenario” or “Don’t Trust Her” choices. If you choose to Trust Her, she takes advantage of your naivety and attacks you again for 1 to 4 Health. Defense can help you this time though since you aren’t mind controlled during this time. A Defense of 2 or better will return +1 Health to whatever you lost. After this, the Player will lose the ability to interact with her but you will lose -3 Corruption as well. If you choose “Don’t Trust Her” she will basically compliment your ability to learn and then the Player will lose the ability to interact with her afterward. 

The Resist Scenario will prompt the Player with a menu upon interacting with the alaraune again. She’ll plead with you and ask if you believe her excuses or don’t. If you “Believe Her” she will explain herself and how she is weakened at the moment and request that you help her by giving her your fluids. The will open up the second verb “Help Her” which will be explained below. The other choice “Don’t Believe Her” will prompt her to threaten the Player and then the Player will lose the ability to interact with her. 

As for the second choice/option, “Keep Your Distance” Rold and the Alaraune will have a very brief conversation which will end the player’s ability to interact with her unless they are a Sarcasm Dominant Mood. If you speak with her again afterward, you will automatically unlock the “Mock Her Scenario” but you must still be a Sarcasm Dominant Mood to interact with her, otherwise you’ll be prompted that you’re just not in the Mood at the moment to mock her. During the Mock Her Scenario, you and the Alaraune will have a conversation which changes based on your current Intelligence. An Intelligence of 7 or better will change the way the Player responds to everything the two of you talk about. She also foreshadows something important as well. The end of the conversation also removes the Player’s ability to interact with the alaraune further. You also gain +3 Corruption. 

The second verb for the alaraune is the “Help Her” verb, which will be locked to all Players unless they meet the criteria of above; in the Resist Scenario you forgive and believe her excuses for trying to mind control you, or you didn’t have any Resist and had oral sex with her in the Sex Scenario. The Help Her Scenario is split into two different branches which are between the two scenarios listed above. If you did NOT have oral sex with the alaraune and followed the Resist Scenario, you’ll be prompted with a menu about whether or not you should approach and help her despite what she tried to do to you. The three menu choices are: “Help Her”, “Not Right Now” and “Never Help Her Again”. Obviously, never helping her again will crack her façade and make her threaten you, afterward the Player will lose access to interacting with her. If you select, “Not Right Now” it’ll free the Player and allow them to return later. And if you Help Her, she’ll reassure you that won’t try anything because you are willingly helping her and she is desperate for your fluids. This will prompt a slightly altered sex scene with her which is repeatable and factors in Penis Size, Breast Size, Corruption, Gender, Lust Levels, Horniness, Height and so on. This sex scene is available for ALL Moods: Sympathy and Serious Dominant Moods will prompt a fade to black scenario however. At the end of the encounter, she will ask if you would like to drink her nectar which will result in a transformation EVEN if you have Resist because you are willingly doing so. “Drink And Become An Alaraune” will result in a single alaraune transformation. “Refuse the Offer” will not have negative effects. You’ll just refuse her and tell her you’ll be back later to help her again.
The second verb’s other scenario, if you initially had sex with her because you did not have Resist and you went through an alaraune transformation, will prompt the Player with a similar menu from above: “Help Her”, “Not Right Now” and “Never Help Her Again”. Like before, if you choose to Never Help Her Again, she will threaten you and then the Player will lose the ability to interact with her. If you choose Not Right Now, again, it frees you to come back later if you want to Help Her. The final scenario is to “Help Her” by giving her your fluids via the oral sex scene which will be slightly altered to fit this particular scenario. Like in the other scenario afterward, you’ll be prompted about whether or not you’d like to drink her nectar to continue your transformation into an alaraune. If you “Drink And Become An Alaraune” you’ll experience another transformation regardless of Resist and you if you “Refuse the Offer” there are no negative consequences, you just reassure her you’ll be back to help her.
****Having oral sex with the Alaraune in ANY scenario or verb will increase her Count if she reaches a Count of 4 (meaning four repeated sex scenes with her), then you’ll unlock the ability to have her as a companion sometime in Chapter 2. Otherwise, you’ll never see her again. 

- I’ve removed 4 of the 8 planned versions of the Experimentation Cells, NPCs. I figured it was overkill and would take far too much time to complete. Besides what I learned with the alaraune is that their interactions will greatly vary depending on Player choices. So there is a bad alaraune, a good slime, a good wolf-taur and a bad female orc. Each will have their own unique interactions just like the alaraune above. I have adjusted the encounter rates of the Experimentation Cells and removed any fourth choices that were no longer needed as well. The alaraune still has a 100% encounter rate for Cell 1. You shouldn’t notice any other significant changes there. 

- I’ve added a Piercing Option in the Player Creation. You are allowed to pick one of eight different piercings (genital and nipple not included) or you can Randomize or Skip the option to pierce entirely. I put it in the middle during the kid phase as a rebellious streak. 

- Since the DDI is really, really large coding-wise, I removed Lust from it’s options and placed it on the Stat Manipulation Button since Lust is more of a Stat anyway. Now I can actually edit it without the game completely crashing xD 

- I changed the percentages of the Vial of Corruption since all the chances didn’t have an equal chance of proccing. I did the same for the Bottle of Purification as well. I might add transformations to these at some point in the future too. 

- The Sword of Demonslaying shouldn’t be constructed with just Torn Cloth anymore. It needs Leather Scrap instead. This means when it’s harvested it should give Leather Scrap or Metal Scrap instead of Torn Cloth. 

- The Quest Default Save has been temporarily disabled for several reasons. 1. The Default is taking longer and longer to save a game and people are beginning to think the software itself is freezing. The same thing happens for loading as well. 2. The Default cannot be used across updates and only works for the current version of the game that you are playing. 3. The Default has been getting exploited a lot. So with a couple of these in mind I think it’s best to keep this save system as an emergency back-up until it can Save and Load faster. The Save/Load System is working great now so Player’s can rely on it more than in the past. This has been updated in the Help Guide as well. 

- Typing Anonynn now brings up a direct link to my email in case you need to get in touch with me about questions, comments, bugs while you’re playing ^_^ If I’m around I should be able to immediately answer. I’ve added this reminder at the very top of the Help Guide Menu. 

- I’ve moved over most of the game’s Function’s to separated libraries. This should speed up the game’s load time, Saving and basically all of the processes and commands! :D It also reduces the game’s file on my side so I can work on the bigger files without Quest crashing. The smaller I make the game file via moving Functions and Commands as well, the longer I can make the main file 😊 

- I’ve reduced the Agility Check of the Fire Place, Douse Action in the Living Room, 11 down to 7. I don’t remember why I raised it to 11 in the first place. Brain fart, me thinks. All the ability checks in the Withered Snag should be 7 or lower. If you find one that isn’t please let me know so I can adjust it. 

- I’ve added Aaleahya’s new pictures, Sexy/Sarcasm and Sympathy/Serious to the game! I hope you enjoy her pictures! But until I remaster her there might be some disconnect between what she looks like and how she’s described. Her remaster is coming very soon! 

- I’ve commissioned a new title appearance with a fully illustrated/color/detailed background which will include the game’s logo AMS and several other key features. The background art is going to be made by Lim Chin Yang. You can find his work at this link. https://www.artstation.com/allenlimcy I’ll also add this link to my Recommendations Page in the blog and he is credited in the game’s title screen! UPDATE: I may not have it included in the coming update simply because I want both versions done and I want the title added to it as well. It turned out awesome though if you didn’t see the last patron message about it!

- I’ve reduced the Stat Increases for the following potions so they don’t proc so frequently: Shortification Elixir; 25% down to 10% and 20% down to 9%. Tallification Elixir; 25% down to 10% and 20% down to 9%. Estrogenol; 20% down to 10%, 16% down to 9%, 14% down to 8%, 12% down to 7%. Testostrocillin; 25% down to 10% and 20% down to 9%. Estrogenol; 20% down to 10%, 16% down to 9%, 14% down to 8%, 12% down to 7%. 

- I’ve added Height Ranges for each race/gender on the Character Creator to better help you better choose what race you might want to play and what height ranges might get chosen. But only if Stats are shown. 

- I’ve slightly increased Human/Elf/Dragon-Descended/Orc-Descended Height Ranges in the Character Creator and slightly decreased all the rest.

- The game officially has a background artist and I’ve commissioned the first background for Chapter 1 backdrop. The artist is Alexis Rillera. Here’s some of her work… anirhapsodist.deviantart.com . I’ll also add the link to her page on the Recommendations Page in the blog and she is credited in the game’s title screen as well. The backdrop has been added to Chapter 1 title screen. 

- I changed Chapter 1’s title as it was…well, I didn’t like it. “Chapter 1: the Wizard and the Horde” is now “Chapter 1: the Withered Snag” 

- I changed the Chapter 1 Title introduction and created a mini-tutorial therein to help communicate information to new players who might not understand how to play, or who have never played a text adventure before. The Player at the beginning of Chapter 1 will be asked (after the character creation process) if they are NEW or RETURNING players. If you select RETURNING you’ll be taken directly to the Waterhole and the normal start of the game. If you select NEW, the game will run a mini-tutorial of images that will explain the basic concept of each shortcut to the Player and what their functions are: including location, character descriptions, character stats and so on. Let me know if it’s particularly useful or not!


COMING UP
:
Slime NPC (which can change genders depending on what the Player wants), Aaleahya Remaster, Slime and Alaraune Transformations, Rold Favor Remaster, More Entice. More Character Art and Background Art. 

NEXT UPDATE: 25AUG18 - August 25th, 2018

That's all for the time being! :) I'm off to bed. 

Anonynn. 


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