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AMS 0.97B (PTB-Full) Update, New Patrons, 3 Announcements.

Hey all, hope all of you are doing well! ^_^ 

Before jumping into the update and all there are a couple of things to announce; firstly new patrons! Weeee! ^_^ Let's give a howling hoot to SuicideByTaco the Significant, Velfarre the Vivacious and Doogal the Dominator. Thank you three so much for your very generous donations toward the development of this rather massive project now! I am extremely grateful that you think highly enough of the game to be a part of it. I am also thankful to have another couple of sets of eyes on the game to find bugs and another brain to add ideas to the cesspool and to give critiques or suggestions where needed. I am trying to be as open and transparent with who I am and with the development of the game to each and every one of you, so please share your voices with me just as I share mine with you. Don't be shy! I invite you :D Also, I should be sending out your personalized emails soon here which will have all of your codes and how to use them in game, so if you have any questions shoot them my way in whatever form is easiest for you; blog, email, Patreon, Discord---any are convenient for me. 

Also, I invite you three to Discord if you aren't there already! Don't worry this link will never expire. https://discord.gg/y3V4hbN 

If you have any questions lemme know!

Now then!

Secondly announcement; there are two errors that I'm aware of and that I am fixing for the next update ((None of these are game-breaking nor do they affect much within the game))....
*Error running script: Error evaluating expression 'GetAllChildObjects(game.pov)': Collection was modified; enumeration operation may not execute.

*This strangeness: Player Orientation spontaneously switching to Asexual. I plan on redoing the Sexuality/Orientation System a little and making Asexual a Boolean instead of something a Straight person can turn into. This was discovered by CloakingSilver. 

Also, there might be an error with the Save Default regarding a brand new script not being able to find a Function. This isn't anything I did on my end, it's an error with Quest and as soon as it's fixed, I'll hotfix the game. For now, SaveLoad works perfectly which I've already tested to hell and back! 

Thirdly, remember there isn't going to be a scheduled public release until all of Chapter 1 is finished/remastered and all the base systems are in place, both of which are getting really really close to completion. This is not a punishment. I just want to release a BIG chunk of something complete all at once for the public so people aren't on my back to go faster. Once Chapter 1 is ready to go I will return to staggered PTB and Public releases. Don't worry!

That's about it. 

Here's the ChangeLog! 

v0.97B (PTB-Full)

Bug Fixes
- Orc-Descended Skin showing up as Unknown in the Player Description. The problem was the variable Skin was written as skincolor which was throwing an unknown. This has been resolved.

- Fixed an error where the WinterMovement and SummerMovement scripts were trying to trigger before the Calendar was set. 

- Fixed an error that was happening with the scripts of the first time entrance to the Experimentation Cells. The Language Algorithm was acting naughty so I spanked it. 

- Fixed this Invalid attribute name 'zombiecount> ' in player.zombiecount> = 17' and Invalid attribute name 'zombiecount> ' in player.zombiecount> = 7'

- Fixed Error running script: Error compiling expression 'player.coat=False': CompareElement: Operation 'Equal' is not defined for types 'Int32' and 'Boolean’ and Error running script: Error compiling expression 'player.coat=False': CompareElement: Operation 'Equal' is not defined for types 'Int32' and 'Boolean'

- Fixed Error running script: Error compiling expression 'calendar.month=6': CompareElement: Operation 'Equal' is not defined for types 'Object' and 'Int32' and Error running script: Error compiling expression 'calendar.month=1': CompareElement: Operation 'Equal' is not defined for types 'Object' and 'Int32' Thanks KV for helping with this particular one!

- Fixed Error running script: Object reference not set to an instance of an object with trying to Entice an Enemy. Thanks for the assistance, KV!

- Fixed Error running script: Error compiling expression 'game.showmenuobject': RootExpressionElement: Cannot convert type 'Object' to expression result of 'Element' when trying to Entice an enemy. Thank you for the assist again, KV! 

- Fixed Error running script: Error compiling expression 'this damage * 2': Unknown object or variable 'this damage' when trying to win an Entice. 

- Fixed Alaraune (either version) and Male Slime not appearing in the Experimentation Cells when she is summoned. 

- Fixed a text processor error {if player.female=True:, my dear} when entering the Experimentation Cells for the first time. 

- Removed extra Verbs on the Individual Cells that were left behind. 

- Fixed all the Cell’s finding scripts because apparently they got deleted. I replaced them with well likely generic sounding highlights but it’s better than being confused. I couldn’t remember any of the original finding and not finding scripts. Oh well! 

- Made sure all of the new NPCs have the proper Verbs and Articles. 

- Fixed Error running script: Error compiling expression 'gobinesque man.warning=True': Unknown object or variable 'gobinesque man' after trying to touch the Orb in the Orb Room. 

- Fixed the extra period in the timer-script. Crickets are singing their songs in an endless orchestra of noise around you. I also fixed the spacing in the script as well.  

Stats
- I’ve begun remastering the Corruption System which is now completely finished; all of the messages therein have been completely rewritten. You’ll see the first new message between 30 and 49 Corruption. You’ll see the second new message between 50 and 69. The third and final between 70 and 99 Corruption and finally at 100 Corruption you’ll see the new game-over message. At 30 and 49 Corruption if your Dominant Mood is Sexy/Sarcasm you’ll have a 1% chance per turn to gain +1 Lust or to become Horny if your Lust is 10. If your Corruption is between 50 and 69, if you Dominant Mood is Sexy/Sarcasm you’ll have a 2% chance per turn to gain +3 Lust and an additional 10% chance to lose -1 Resist. If your Dominant Mood is Sympathy/Serious you’ll have a 1% chance per turn to lose -1 Resist. Between 70 and 99 Corruption, if you have a Dominant Mood of Sexy/Sympathy, you’ll have a 3% chance per turn to gain +5 Lust and an additional 15% chance to lose -1 Resist. If your Dominant Mood is Sympathy/Serious, you’ll have a 2% chance to lose -1 Resist. Obviously, if you have 100% Corruption, the game ends because you lose your mind to the Emtropy’s influence. In addition to what’s listed above here are the Relationship Consequences of the Corruption Levels. If your Corruption is between 30-49, you’ll have a 25% chance per Relationship Point Gain to lose -1 Relationship Points (meaning it’ll likely cancel out at least one point or remove an additional point if you lose Relationship Points). You will lose -2 Relationship Points if your Corruption is 50-69 and -3 Relationship Points if your Corruption is between 70-99. 

- I’ve divided CharmSkill up a little more than it was. Originally, it was 0, 1-3, 4-9 and 10. Now it’s 0, 1-3, 4-6, 7-9, 10. I’ve also taken away the extra Relationship Bonus (+1) you get from 1-3. Once you hit 4-9 you’ll get an additional +1 toward Relationship Points, 7-9 will receive +2 Relationship Points and 10 CharmSkill will receive +3. As always Suave and Escort Specialities will receive a bonus +1 Relationship Point no matter what level of CharmSkill the Player is currently at. 

- There is now a Season Identification on the Stat’s Page. Remember a Season isn’t assigned until you enter the Waterhole. I also added a Calendar reminder as well. 

- I’ve begun and finished the Tallification Elixir Remaster, so far the general description has been completely remastered and the hard code is ready to go. Every script has been remastered as well, including the new Bad End although it’s not so much a Bad End as it is a Neutral End. Each time you consume the Elixir you also have a 25% chance to increase your Strength by +1 or a 20% chance to increase your Strength by +2. 

Sex
- Entice v2.0 has now entered the hard-coding phase. Alright! This is going to be long, so bear with me.
PART 1: In order to Entice enemies there are first two parameters that must be met: the first is the game will check whether the enemy has been attacked already or not. If it has been attacked than you’ll no longer be able to Entice that particular monster. The second is the game will check if the monster you’re currently trying to Entice is already dead or not. Obviously, you cannot Entice dead things. If these parameters are met, then you’ll have a list of options to Entice the monster with depending on your gender (keep in mind you must have a Sexy/Sarcasm Dominant Mood for these options to show up otherwise you’ll be notified that your character isn’t in the Mood to Entice). I’ll list them all below:
Entice With Butt: 5 Planned Variations to start with per gender.
Entice With Hair: 5 Planned Variations to start with per gender.
Entice with Muscles: 5 Planned Variations to start with per gender.
Entice With Face: 5 Planned Variations to start with per gender.
Entice With Vagina: 5 Planned Variations to start with per gender.
Entice With Breasts: 5 Planned Variations to start with per gender.
Entice With Penis: 5 Planned Variations to start with per gender.
^ these scripts will not change per monster (but will per gender). Basically, the five variations will hopefully help keep it fresh. Different variables will go into each of them so they’ll rarely be the same message twice if all goes according to plan. Moving on! So once you pick a category that you’d like to Entice a monster with (like butt or vagina etc) the game will check a number of things. The first is the Player’s current Gender, from there it’ll check the Monster’s Lust Level. If the current Monster’s Lust Level is 9 or under than the game runs a number of checks to see what your Chances of enticing the monster are (which starts at 0): The first check is the Player’s current Lust Level and the second is the Player’s current CharmSkill. If the Player’s Lust is 1-3 than they have a 25% chance to Entice the Monster, 4-7 than they have a 50% chance to Entice the Monster, 8-10 than they have a 75% chance to Entice the Monster. These chances increase depending on how attractive the Player is. If you have a CharmSkill of 1-3 your chance to Entice increases by +3, 4-6 increases your Entice chance by +6 and 7-10 increases your chances to Entice by +9. Chart below.
Player’s Lust
1-3: 25%
4-7: 50%
8-10: 75%
CharmSkill  
0: +0
1-3: +3
4-6: +6
7-10: +9
From here one of the 5 planned scripts for the Body Part you used to Entice with will fire; either for Failure or Success. Failure will result in the Player failing to Entice and receiving randomized damage depending on the monster (Beginning Zombies 1-3 damage). Success will result in the Player damaging the Monster and increasing its Lust Levels (between 1 and 5 Lust). Be careful though as Enticing will have a 50% chance to increase the Player’s Lust Level’s by 1 to 3 as well. If the Monster has 10 Lust, the Player will be prompted with a Menu: “Have Sex” or “Try and Kill It”. Having Sex with it will prompt the Entice Function (which I will get into below). If you “Try and Kill It”, you’ll reduce the Monster’s Lust down to 0 and you’ll surprise attack it for triple your current damage.
PART 2: “Have Sex” Entice Function
The “Have Sex” Menu prompts the Entice Function (which is the real backbone behind the system). It works exactly like the Masturbate System. First the game will check the Player’s Lust. If it’s under 9 Lust, you’ll be prompted with another menu about how you want to proceed. The starting (first tier) options are (although these are likely to change depending on the Monster’s Gender):
Stand: Start in the Standing Position. 3 Variations per Gender.
Kneel: Start in a Kneeling Position. 3 Variations per Gender.
Prop Yourself Up: Prop Yourself Up. 3 Variations per Gender.
All Fours: Start on All Fours. 3 Variations per Gender.
On Your Back: Start by lying on your back. 3 Variations per Gender.
*These will eventually be modified for the Monster’s and the Player’s Gender.
The Second Tier Categories Are (all of these are subject to change):
Move to a Standing Position: 3 Variations per Gender.
Move to a Kneeling Position: 3 Variations per Gender.
Try to Prop Yourself Up: 3 Variations per Gender.
Move onto All Fours: 3 Variations per Gender.
Move onto your Back: 3 Variations per Gender.
Stimulate Yourself: 3 Variations per Gender.
Stimulate Your Ass: 3 Variations per Gender.
Let Your Mind Wander: 3 Variations per Gender.
Use a Toy: 3 Variations per Gender.
Stimulate Your Nipples: 3 Variations per Gender.
Play With Your Boobs: 3 Variations per Gender.
Play With Their Boobs: 3 Variations per Gender.
Skip All Choices: Instant Orgasm.
Stop Having Sex: No Consequence.
* Remember these are similar to the Masturbation Menu at the moment but they will hopefully be tailored per Monster Gender (including Futa).
*Without Resist the Player will also Experience Transformations depending on the Race of the Monster. Pregnancy can happen as well. Pregnancy can happen regardless if you have Resist or not. There is nothing to prevent Pregnancy at the moment. Upon the Player reaching orgasm (10 Lust), the sex scene will end and the Player’s Lust will return to 0 and they will lose their Horny state. Horny variables will also affect the descriptions each of the scripts and Player Lust will factor in as well (just like with the NPC sex scenes).
PART 3: Monster’s from here on out will have Special Attacks (there are monsters in the Hallow’s Shroud (Halloween Event) that already have special attacks but now all regular/boss enemies are primed to have them as well) which completely depend on your Dominant Mood. Each Special Attack will be specific/unique to the Monster Types: Zombies, Minotaurs etc. Special Attacks for Zombies toward Sympathy/Serious Dominant Moods will be damage based but the Player’s Agility determines the Chance of the attack landing.
The chart below is for the beginning Zombies. (other races determine different chances).
1-10 Agility = 35% Chance.
11-20 Agility = 25% Chance.
21-30 Agility = 15% Chance.
31-40 Agility = 5% Chance.
41-50 Agility = 0% Chance.
If they successfully hit the Player you will lose -2 Health. If they fail, then they will obviously miss the Player.
Special Attacks for Zombies toward Sexy/Sarcasm Dominant Moods will be Lust Based but the chances of successful Lust Increase is based around the Player’s current Orientation. If your Lust is 9 or less these are the possible variations (for Zombies).
FEMALE ENEMIES
Female
Asexual: You cannot gain Lust via Enemy Special Abilities.
Straight: You cannot gain Lust via Female Enemies
Bi-Curious: If your Lust is 9 or less you have a 25% chance to gain +1-3 Lust.
Bisexual: If your Lust is 9 or less you have a 50% chance to gain +1-3 Lust.
Bisexual Homosexual Lean: If your Lust is 9 or less you have a 75% chance to gain +1-5 Lust.
Homosexual: If your Lust is 9 or less you have a 90% chance to gain +1-7 Lust.

Male
Asexual: You cannot gain Lust via Enemy Special Abilities.
Straight: If your Lust is 9 or less you have a 90% chance to gain +1-7 Lust.
Bi-Curious: If your Lust is 9 or less you have a 75% chance to gain +1-5 Lust.
Bisexual: If your Lust is 9 or less you have a 50% chance to gain +1-3 Lust.
Bisexual Homosexual Lean: If your Lust is 9 or less you have a 25% chance to gain +1-3 Lust.
Homosexual: You cannot gain Lust via Female Enemies

MALE ENEMIES
Female
Asexual: You cannot gain Lust via Enemy Special Abilities.
Straight: If your Lust is 9 or less you have a 90% chance to gain +1-7 Lust.
Bi-Curious: If your Lust is 9 or less you have a 75% chance to gain +1-5 Lust.
Bisexual: If your Lust is 9 or less you have a 50% chance to gain +1-3 Lust.
Bisexual Homosexual Lean: If your Lust is 9 or less you have a 25% chance to gain +1-3 Lust.
Homosexual: You cannot gain Lust via Male Enemies.

Male
Asexual: You cannot gain Lust via Enemy Special Abilities.
Straight: You cannot gain Lust via Female Enemies
Bi-Curious: If your Lust is 9 or less you have a 25% chance to gain +1-3 Lust.
Bisexual: If your Lust is 9 or less you have a 50% chance to gain +1-3 Lust.
Bisexual Homosexual Lean: If your Lust is 9 or less you have a 75% chance to gain +1-5 Lust.
Homosexual: If your Lust is 9 or less you have a 90% chance to gain +1-7 Lust.
*FUTA enemies will follow once I have these done.
If you have a Lust of 10 and an Enemy’s Special Attack succeeds in raising your Lust, then you become dominated by the creature (in this case the Zombies) and a special script with 3 varying scenarios will follow. If you do not have Resist you will also experience a Transformation pertaining to the Race having sex with you. You also lose all your Lust and your Horny state at the conclusion of that script. Pregnancy and the coming Secondary Pregnancy will apply depending on the Monster and the Gender.  

- I have gone through all of the scripts and made them unique for all the body parts you can use to Entice. These are just temporary placeholders however until I get all the scripts written for them. They will be the same for most enemies across the board so it’ll save me time writing and rewriting the same things over and over again. I plan for at least 3-5 variations per option too for both success and failure---I think I already mentioned this above in one of the Entice parts but now it’s been officially done and planned. 

- If a Male’s chest is a B-Cup or smaller than then Entice option with be Entice With Pecks. However if they are bigger than a B-Cup then the option will become Entice With Breasts.

- For the time being I’ve increased Entice success chances by 10% -- this will likely be replaced with actual body-part sizes later on. 

Travel
- I’ve reduced the chances for the Winter and Summer Movement scripts to proc, 25% down to 10%. They were happening way too frequently. I may need to reduce them again too. Let me know! I’ve reduced the chances for the Winter and Summer Movement scripts to proc again, 10% down to 5%. 

Patreon/Patron
- Added M3TA to the game’s Help Guide Thank You Page. Thank you so much for your generosity! Woo!

- Added Tyrone Slothrop to the game’s Help Guide Thank You Page! You rock! Thank you so much :D!

- Added Trenton to the game’s Help Guide Thank You Page! Thanks so much! You’ve been fun to talk with! ^_^

- Added CloakingSilver to the game’s Help Guide Thank You Page! Woo! I appreciate your messages and bug reports so far! :D 

Other
- Added Julioalqae, the game’s new artist to the Help Guide, Thank You Page. He’s also been credited on the main title screen as well. 

- I’ve added Julioalqae’s Deviant Art to the Blog’s Recommendation Page as well. Here’s a link to his deviant art as well. julioalqae.deviantart.com

- Hannah Picksnap now has a brand-new pictures for her Sympathy/Serious Moods and her Sexy/Sarcasm Moods. My art has been removed and has been replaced with our new artists’ work 😊 Please give a warm welcome to Julioalqae! Rold now has pictures as well both for Sexy/Sarcasm and Sympathy/Serious. Thanks again Julioalqae! Let me know what you guys think of the new pictures. 

- I adjusted the Corruption description of the AMS READ ME file. It should now be fully updated. 

- I adjusted some of the spacing in the entrance scripts to the Living Room in the Withered Snag for every Mood. Hopefully, that’ll break things up a little bit.

- I’ve added Titles to the game and all the hard code for it is finished. There are currently 5 titles; the Alpha Male, the Well-Endowed, the Zombie Killer, Slayer of the Undead, and Albino Ass-Kicker. In order to use titles you have to earn them via special tasks, quests or by passing certain parameters and then select them in the Title Menu Select. If you earn a Title via special parameters and then no longer meet those parameters than you will lose the Title (which can be earned by re-meeting those special parameters). In order to use the Alpha Male title, you have to have a Penis Size of 10-Inches or bigger and be a Male. In order to use the Well-Endowed title you must have a Breast Size of DD or larger, you can Male or Female. In order to use Zombie Killer you have to kill 7 Zombies in Regular Difficulty before you reach the The Edge. You can be Male or Female. In order to use Slayer of the Undead you have to kill 17 Zombies in Noble Difficulty before you reach the The Edge. You can be Male or Female. In order to use Albino Ass-Kicker you have to kill the Pale Abomination in Noble Difficulty.

- I have adjusted ALL of the spacing in all of Hannah’s Initial Conversation Scripts. Hopefully, things will be more spaced out and easier to read and in smaller chunks. Lemme know if you find any weird discrepancies with any of the scripts including weird continuations that don’t seem like the conversations fit together. I don’t think there are any but just in case. 

- I have begun the remaster of the Experimentation Cells; the general description of every cell and the surgical chair as well as the description of the room itself is fully finished and so is the first time entrance. Upon your first-time entrance you’ll be prompted with a reaction to something Rold says about the Cells. You can either earn a Sexy Mood Point, a Sympathy Mood Point, a Sarcasm Mood Point or a Serious Mood Point. To get the Sexy Mood Point, you have to respond with Pent Up. To get the Sympathy Mood Point you have to respond with Heed Advice. Although, if you choose this answer you’ll refuse to go into the Experimentation Cells and will be permanently locked out afterward. To get the Sarcasm Mood Point you need to answer with Nightmare and to get the Serious Mood Point you need to respond with Is He Serious? There also a choice labeled Not Sure, which will prompt a re-asking if you would truly like to go into the Experimentation Cells. Either answer does not yield a Mood Point but if you choose to enter you will, if you do not, you’ll be turned away. Unlike with the Sympathy response though, you will not be permanently locked out.
As for the Cells within the Experimentation Cells, each will carry four randomized scenarios: Empty Cell (meaning nothing at all), Item Find, Good Creature, Bad Creature. Item Find will be a normal search and loot. Here are the four planned creatures: Alaraune (named Luandra); Gay, Slime Boy (named Glob); Bisexual, Wolf-Sire (named Tendrance); Gay (will have a Quest that you can accept or decline), Female Orc (named Gjun’tuk); Straight. One version of these creatures you can talk with and get information from or have sex with (meaning transformations will result) and one version of these creatures that will attack you on sight and cause damage to both your person and/or your attire.
All of the new creatures now have a general description and all of the attributes they’ll need for interaction; both their good and bad counterparts.
Here’s what each cell contains and the percentage of getting that particular scenario:
Cell 1: 33% Good Alaraune, 25% Bad Alaraune, 20% Item, If None of Those Proc: Nothing.
Cell 2: 33% Item, 25% Nothing, 20% Good Male Slime, If None of Those Proc: Bad Male Slime.
Cell 3: 33% Clothing, 25% Item, 20% Nothing, If None of Those Proc: Clothing and Item.
Cell 4: 33% Nothing, 25% Item, 20% Bad Wolf-Sire, If None of Those Proc: Good Wolf-Sire.
Cell 5: 33% Item, 25% Good Female Orc, 20% Nothing, If None of Those Proc: Bad Female Orc.
Cell 6: 33% Clothing, 25% Clothing and Item, 20% Nothing, If None of Those Proc: Item.
Cell 7: You can’t open or enter this Cell. It’s for trapping the Player under certain scenarios with Rold.
Surgical Chair: Pair of Scissors/Weapon.
* Keep in mind clothing and item searches still use the game’s loot table which means there is still a chance that you might not get anything at all.

- I’ve added all the new variables for the last couple of releases to the Save/Load System. If you find one not saving however just let me know and I’ll check it out and see if I overlooked it. 😊 

- I’ve added a unique variable to the game to deal with traveling in the Winter months. If your Calendar Month falls on January, February or December and you are Outside without a Coat (which is a variable all the game’s outer torso items carry now), you have a 25% chance to lose -1 Health per movement. This only happens when you are moving between rooms. There is also a unique variable and turnscript added for traveling in the Summer months too. If your Calendar Month falls in June, July or August and you are NOT wearing a Coat, you have a 25% chance to gain +1 Health per movement. If you are wearing a Coat in the Summer months than you have a 25% chance to lose -1 Health because of overheating. If you are a Naga, Alaraune, Bee-Taur, Dryad or Neko in the Summer you gain an extra +1 Health. In the Winter if you are a Naga, Alaraune, Bee-Taur, or a Dryad you lose an extra -1 Health. I may add this to the game’s survival aspect as optional if you guys don’t like it being part of the main game’s functions. 

- I’ve removed the placeholder warning on the Tallification Elixir for the Alchemy Table in Rold’s Laboratory. 

- Outer Torso items now have a message that they can be used as a “Coat” although this will likely change when I remaster those particular items. 

- I’ve begun forming string-lists that will randomize Monster descriptions (male and female zombies are finished). This will also allow me to make each monster description uniform, randomized and unique per monster as well :D! I’m very excited to finally give some of the general monster’s some description. Here are the categories for the female zombie, for example…The male zombie and every subsequent enemy henceforth will follow this (unless a category doesn’t apply to them, if not I can make or alter categories how I like).
lust: 0 Integer.
haircolor: brunette, white, red, black, dirty blonde, platinum blonde, dark red, purple, silver.
eyecolor: green, hazel, brown, blue, light green, pale blue, light brown, black, white, gold, gray
skin: pale, freckled, tanned, olive, peach, black, sun-burnt, very tanned, grayish, brown
hairlength: short, shoulder length, long, very long, extremely long
height: 4.10, 5.0, 5.2, 5.4, 5.6, 5.8, 5.10 (I’ve already added meters to this no worries!)
race: human, elven, dwarven, halfling, orc-descended, gnome, dark elf, goblin, cow-taur, centaur, neko, wolf-taur, bee-taur, drider.
weight: very thin, moderately thin, slightly meaty, meaty, slightly overweight, very overweight, obese.
lips: thin, average, plump, large, bee sting, humongous
breastsize: flat, A-cup, B-cup, C-cup, D-cup, DD-cup, E-cup, EEE-cup
hipsize: narrow, average, wide, very wide, child bearing, very wide child bearing
buttsize: flat, small, average, heart-shaped, bubble-like, bootylicious, globe-like
hairline: thinned out, full, thick
hairtype: and curly, and straightened, and messy, and wavy, and frizzy
eyetype: a beautiful, a wonderful, a brilliant, an attractive, a gorgeous, a lovely, an exquisite
corpsetype: dead, rotten, decayed, withered, addled, decomposed, putrefied
teethtype: rotten teeth, discolored teeth, blood-stained teeth, crooked teeth, broken teeth, decaying teeth
breasttype: mostly undisturbed, somewhat covered, drooping, bouncy
nippletype: erect, hardened, swollen, milk-soaked
torsotype: has multiple contusions, has multiple bruises and minor cuts, has multiple bruises and major gashes, has multiple cuts and leaking lesions, has multiple lacerations both minor and severe, has multiple protruding bones and afflictions
torsotype2: deformations, damages, sores, blemishes, impairments, trauma, wounds, abrasions
vaginatype: wet, dripping, soaked, gushing
vaginaname: vagina, pussy, sex, baby-cannon, gash, flower, slit, honey pot, apex, femininity
which creates this….
Before you is an obese Hungry Female Zombie with sun-burnt skin. You can tell she used to be a goblin before she lost her mind to the zombie infection, now she's only a shell of her former self, only basic instincts remain. She stands 4.10ft/1.2m tall, has thick short and frizzy platinum blonde hair and her eyes are an exquisite black color despite her being mostly decayed. She also has large lips which are blocking her broken teeth. On her torso rests D-cup breasts. The rest of her torso has multiple protruding bones and afflictions and other abrasions that make you wonder just how these creatures are staying upright!
As for clothes, she is wearing a tight, dark pink tracksuit with crimson red stripe accents, long sleeves and dark brown shoes, all of which are riddled with holes and smeared with severe dirt and grime.
((It also randomizes a set of clothes for the characters as well, both male and female.)) 

- Added more entries into the Save/Load System, including the newest NPCs. 

- Added James Dunn: Adult Game Guide/Walkthroughs link: https://www.patreon.com/syfy88man to the blog’s Recommendation Page under the Other Category. 

- I’ve added a Search/Pillage to the Experimentation Cells.
20% Search and Double Search Loot Tables w/ an additional 70% Clothing Table and Jewelry Loot Table.
25% Search Table w/ an additional 70% Clothing Table and Jewelry Loot Table.
33% Search Table w/ an additional 70% Clothing Table.
50% Search and Double Search Loot Table.
If None of Those Proc: You don’t find anything. 

- Added a description of the Search/Pillage-ing to the Main Laboratory Area and the Experimentation Cells. 

- Added Screen Clear’s to all the general room searches. 

- I removed the “Content Not Finished Warning” from Rold’s Laboratory and added it at the “Box Giving Scene” for now. 

- Added Lantern/Aaleahya light interaction inside the Experimentation Cells; including the general description and the Cells themselves.

- I have removed the Animal Room in Rold’s Laboratory and replaced it with a new room called the Orb Room (which will be story-line related). It now has a general description and five sensory descriptions as well that will change each time you read it, given you specific hints to other things about the room. The first-time entrance is also finished which will give the Player a choice to turn away because of the danger if they desire (you can re-enter later) or you can proceed into the room despite the danger you are warned about. A new object has been added inside the room called the Mind Preservation Orb and there is a verb on it, called Touch The Field. If you click this option, the game will give you a message which depends on your Intelligence. If your Intelligence is 7 or greater, you’ll have the option to Touch It or to Back Away. Backing Away does not have any negative consequences. Your character just safely backs away from the field. If you Touch It, you’ll get thrown back against the wall and ALL of your Resist will be sapped. If you have been Warned by Rold about the magical traps in the Laboratory then you’ll be able to continue on your adventure. But if you touch it again without Resist, your character will be vaporized. If you have not been Warned by Rold he will deem you too stupid to wander around on your own and you will be thrown in Cell 7 of the Experimentation Cells. If you have 6 Intelligence or less, you’ll only have the option to Touch It and you won’t be able to ignore the Menu. If you Touch It, you’ll get thrown back against the wall and ALL of your Resist will be sapped. If you have been Warned by Rold about the magical traps in the Laboratory then you’ll be able to continue on your adventure. But if you touch it again without Resist, your character will be vaporized. If you have not been Warned by Rold he will deem you too stupid to wander around on your own and you will be thrown in Cell 7 of the Experimentation Cells.
*Getting thrown into the Experimentation Cells means you lose access to gaining Aaleahya as a companion.
* You have to visit this room in order to get the Favor from Rold, otherwise he will turn you away because he claims he doesn’t need you for anything yet. 

- I rewrote a little bit of the Experimentation Cells capture messages/scripts --- if you have made Rold upset at one point or another. Most of it’s still a placeholder though until I can remaster the Favor Conversation and the event that leads up the explosion and the Player’s blackout. 

- I added all the new hidden variables to the game’s Save/Load Save System. Let me know though if something isn’t properly saving. 

- Everything leading up to Aaleahya should be remastered now at least as far as room’s and events go. The Favor Scenario and the Cell Scenario which lead to the same event should be all that remains. The NPC interactions in the Experimentation Cells are all that remain before I remaster the Favor Scenario which leads to the end of Chapter 1. 

- The Analysis Room now has a locked message warning when you try to enter it (it appears as a room now that you can go into), Rold tells you that you will both see that place together but for the time being you are to stay clear of that corridor. Let me know if the messages are working properly. 

- I’ve added the unfinished content warning at the beginning of the successful Favor asking of Rold and at the beginning of the Winding Wood in Chapter 2. 

- I removed the Unstable/Incomplete Message in the Experimentation Cells room.

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- Regarding Entice; the descriptive scripts are coming and it is usable right now although there might be some wonky parts :P I added all the hard-coding this time around. 

Next Update: 18JUL18, AMS v0.97C (PTB-MidPoint)

COMING UP:
First Batch of Entice Descriptions, NPC Interactions/Sex Scenes/Transformations in the Experimentation Cells, Another Transformation Item Remaster likely the Male Doll, Favor Conversation with Rold Remastered, Aaleahya's Remaster. And more!

Anonynn.


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