XaiJu
anonynn
anonynn

patreon


Progress Report: Passive Abilities of Skills Applied, Skill Descriptions, Half Random Events Planned.

 

Hey all! 

It's progress report time! Although, I've  been very, very busy with classes for the last week, and I had my few  days off after the beta release (which I used on making the game. Yes, I  know, I have a problem) xD! So anyway, school's been kicking into high  gear. I have a 20 page senior seminar project due in about a week and a  half (I have seven pages to edit and three more to write), I have 16  more hours of Practicum to finish (which is sitting in the classroom  with the teacher and getting some experience in the field), I have  discussions and papers to write. Needless to say, it's been a pain. I  also have to renew my rent contract this month before we are kicked to  the curb. Ugh! 

Enough about me! Let's get to what I've been working on :D 

You can also find two polls here!
Two Polls! 

Skill Descriptions + Passive Abilities Applied:
Thief  Skill remains the same. Check the "Help Guide" for more details. With  that said, all of these exact descriptions have been added to the "Help  Guide" as well! ^_^ The BOLD sections are the parts that have already been applied to the game, which is mostly what I've been focused on.

Tailoring Skill: Higher Tailoring = fixing damaged clothing (when implemented), creating clothing from simple to complicated (when implemented), increasing agility. Tailoring is rated between "0-10". If your tailoring skill is less than or equal to "3" you're a 'Novice Tailor'. If your tailoring skill is between "4-6" you're labeled as an 'Experienced Tailor'. A tailoring skill of "7-9" will make you an 'Expert Tailor' and if you have a tailor skill of "10" you're a 'Master Tailor'. A tailoring skill of "10" means you can create entire outfits, fix clothing of any type with less supplies like torn cloth for example. create clothing with less of a chance to fail, and your overall agility will be improved by 20%. 

Forging Skill: Higher Forging = fixing damaged weapons or armor (when implemented), creating weapons and armor from simple to complicated (when implemented), increasing strength. Forging is rated between "0-10". If your forging skill is less than or equal to "3" you're a 'Novice Forger'. If your forging skill is between "4-6" you're labeled as an 'Experienced Forger'. A forging skill of "7-9" will make you an 'Expert Forger' and if you have a forger skill of "10" you're a 'Master Forger'. A forging skill of "10" means you can create entire armor sets, fix armor of any type with less supplies like scrap metal or scrap leather for example. create armor with less of a chance to fail, and your overall strength will be improved by 20%. 

Juggling Skill: Higher Juggling = earning quick gold from performing (when implemented), increasing maximum carry. Juggling is rated between "0-10". If your juggle skill is less than or equal to "3" you're a 'Novice Juggler'. If your juggle skill is between "4-6" you're labeled as an 'Experienced Juggler'. A juggle skill of "7-9" will make you an 'Expert Juggler' and if you have a juggle skill of "10" you're a 'Master Juggler'. A juggle skill of "10" means you can earn 10 times the amount of gold per performance with less of a chance to fail and your overall maximum carry will be improved by 20%. 

Alchemy Skill: Higher Alchemy = creating your own potions from simple to complicated (when implemented), increasing intelligence. Alchemy is rated between "0-10". If your alchemy skill is less than or equal to "3" you're a 'Novice Alchemist'. If your alchemy skill is between "4-6" you're labeled as an 'Experienced Alchemist'. An alchemy skill of "7-9" will make you an 'Expert Alchemist' and if you have an alchemy skill of "10" you're a 'Master Alchemist'. An alchemy skill of "10" means you can create any potion combination in the game with less of a chance to fail, use less supplies when creating, and your overall intelligence will be improved by 20%. 

Charm Skill: Higher Charm = extra points with relationships, less detriment when failed (when implemented), more jobs available to the player which means earning money easier, increased Entice ability, increased seduction. Charm is rated between "0-10". If your charm skill is less than or equal to "3" you're a 'Novice Charmer'. If your charm skill is between "4-6" you're labeled as an 'Experienced Charmer'. A charm skill of "7-9" will make you an 'Expert Charmer' and if you have a charm skill of "10" you're a 'Master Charmer'. A charm skill of "10" means you can earn 10 times the amount of relationship points with most npcs (when good looks matter), you'll reduce the amount of relationship points you lose with negative choices/decisions (when looks matter to the npc), your overall Entice will be vastly improved and your success with getting jobs or earning gold through seduction will vastly improve as well. The negative side of this skill is that the more attractive you are, the more enemies (depending on your dominant mood) will want you in a sexual manner (not including "Sympathy" or "Serious" Moods). Some NPCs also won't take you seriously if you're too attractive or charming meaning you won't be able to get into relationships with those NPCs, but the ones that do value appearance, you'll be much better off earning relationship points with them. Charm may also help you get out of traps----and into traps depending on the situation, and will also give you improved maximum health by 20%

Meditation Skill: Higher Meditation = improved resting; better chance for health restore, better chance for resist to regenerate (when implemented), increasing defense, increased chance to remove negative Status'. Meditation is rated between "0-10". If your meditation skill is less than or equal to "3" you're a 'Novice Meditator'. If your meditation skill is between "4-6" you're labeled as an 'Experienced Meditator'. A meditation skill of "7-9" will make you an 'Expert Meditator' and if you have a meditation skill of "10" you're a 'Master Meditator'. A meditation skill of "10" means you can regen health quicker, possibly remove negative status effects when Resting (not implemented), and your overall defense will be improved by 10%.   

((((A little more elaboration of the regen effects of the Meditation skills can be found below! Here’s the difference you’ll see in the four randomly chosen scripts. Before it was a health regeneration of +1, +2, +3, or +4 per 100 turns. Now in the First Chance, it’ll depend on where your “Meditation Skill”. As you can see, the better your “Meditation Skill” the higher “health regen” you’ll possibly have per 100 turns. The chance to start boost skills will be soon  added to the skeleton structure of the new character creation system  coming soon.))))

                         One ---- Two ----- Three ----- Four
Med Skill 0-3:   1             2                3               4
Med Skill 4-6:   2             3                4               5
Med Skill 7-9:   3             4                5               6
Med Skill 10:    4             5                6               7

This is just a test. I may add more health or adjust it later, although there are no plans to at the moment. 

Half Random Events Planned:
Here is a brief run-down of the planned random events so far...

West Byway:
1. Old Item Find (1) (morning-night)
2. Wandering Zombie (1) (morning-night)
3.
4.

Whispering Wood 3:
1. Shadow In The Trees Watching (1) (morning-evening, sounds at night).
2. Abandoned Shelter or Cabin (1) (morning-night)
3.
4.

Vaughan Pass:
1. Robbery Trap-Possible Sex (1) (evening-night)
2. Guard Check-Point (1) (morning-night)
3. Religious Protest; Assimilants (1) (morning-evening)
4.

Old Canopy Road:
1. Bartering Caravan (morning-evening)
2. Bimbo/Gimbo Trap--- (1) (morning-night)
3.
4.

Hyhot Steppes:
1. Cleaning Crew, Rock Slide (1) (morning-evening)
2.
3.
4.

If you have any  ideas, shoot them my way :) I'd love to hear what you guys think of the  existing ones so far and ones you've thought of yourselves! 

COMING UP
More Cow-Taur work,  More Pregnancy work, Entice Scripts --- and that should probably do it  for this update. If I can squeeze more in though, I will but it might be  tough to do in the next week or two. See you guys soon!

Anonynn. 


More Creators