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Moongold Mystery- New 2nd to 4th Level 5e Adventure (by Alex LeFort)

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This months adventure from Alex is 'Moongold Mystery'.
You can vote for next months adventure HERE 

Adventure Overview

Moongold Mystery is a Fifth Edition adventure for three to six characters of
2nd to 4th level, optimized for a party of four 3rd-level characters. 

After a few years of moderately successful business, the Moongold Bakery suddenly has lines down the block for their confectioneries. What’s their secret recipe? It’s sprite dust, which requires fresh sprite corpses. The Moongold’’s nefarious owner has struck a deal with a local hag, who knows the pies will eventually corrupt those who consume them. 

Can the party solve the mystery behind the Moongold’s success? This adventure is set in the city of Dorran in the Cartosia campaign setting, but minor adjustments can be made to places, names, and historical details to make it compatible with any setting that features a once-middling bakery and a local hag.

Collaborator

Tavern Tales is the team of Ben and Alex, two dungeon masters and world-building enthusiasts who love tabletop gaming. They work to create high-quality battlemaps, ready-to-play encounters and dungeon one-shots for your tabletop role playing games. If you want more dungeons in this style, they also create their own adventures monthly.

You can support them on Patreon here: https://www.patreon.com/taverntalesmaps

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Moongold Mystery- New 2nd to 4th Level 5e Adventure (by Alex LeFort)

Comments

Hi John, I tend to assume that that kind of roleplay is better done as Theatre of the Mind rather than on a battlemap, then if/when the PCs are discovered or choose to attack, initiative is rolled and the battlemap can be used. These maps are about 220ft from side to side which covers most long range options, and within a round of movement, most short range options can be used as well. I know some people also use the unfurnished/clean versions of the maps to show the players when they are far away or scoping out a location to give them a general idea, and then swap in the detailed version when they get closer.

Tom Cartos

Hi Tom. Love this little side quest! I have a suggestion for the kind of maps that are associated: the baker's and Hag's dwellings. If the maps were a little bigger, with some surrounding objects like other buildings or foliage, it would allow the party to approach to "scope" them out with stealth more easily. Sometimes I find that when the PCs are dropped right on the doorstep of a place it is a little jarring if their preferred strategy would have been to do a more clandestine approach. Thanks!

John Forrest


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