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Dungeons & Lairs #54 Wight Cemetery - A New 5e Adventure from DMDave (Levels 5, 8, 11, or 14)

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Wight Cemetery is a Fifth Edition plug-in adventure for four characters with an average party level (APL)of 5, 8, 11, or 14. This document offers a general guideline on scaling the adventure for each level. Strange occurrences at the local cemetery draw the characters to the location. They quickly discover something sinister lurks within the old graveyard—and perhaps below it, too

Forgemaster tier Patrons can get the Foundry VTT Module for this adventure HERE 

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Looking for more DMDave content?

DMDave is currently running a Kickstarter for The Fifth Edition Gamemaster’s Survival Guide.

This book is a collection of 300 expert monster tactical guides for the Fifth Edition of the World’s most popular roleplaying game. The guides are succinct, easy to use, and inject great fun into your Fifth Edition games. Plus, they’re designed to challenge your players while ensuring everyone is still having fun at the table.

The Kickstarter includes:

So how does it work?

The tactics guides include a bevy of information to ensure you fully understand how to use a Fifth Edition monster in combat.

These monster guides take into account the monster’s statistics, too. So monsters with low Intelligence scores won’t act nearly as savvy as those with high Intelligence scores, and so on.

You might even see some familiar maps in the pack! These tactical guides are the perfect addition to my Into the Wilds battlemaps if you are looking for quick and easy ways to run great encounters on the fly.

So if you’re ready to take your game to the next level, grab a copy of The Fifth Edition Gamemaster’s Survival Guide now! Only 72 hours left to back it!

Dungeons & Lairs #54 Wight Cemetery - A New 5e Adventure from DMDave (Levels 5, 8, 11, or 14)

Comments

Hi Kergan, I do that already. Check the Transparent Tiles folder in the Variants posts.

Tom Cartos

Tom, excellent maps as always. SUGGESTION: When you produce maps with roofs (or multiple layers), would it be possible to supply versions that JUST display the roofs as separate files? This would enable GMs using VTTs to automate levels and building visibility if they wanted to.

Kergan


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