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This is the complete set of variants for this weeks maps. It includes Day, Night, Unlit, & Clean (unfurnished) versions of the maps.
This map set is part of the Samarahd series, and will be the last in the series for now.
As well as leading research and advising the senate, the Order of the Magi are in charge of overseeing the imprisonment of the most dangerous criminals in Samarahd, those with high level magical abilities. Deep below their island, deeper even than the floor of the surrounding oasis, is the Mage’s Prison.
Access into and out of the prison is by teleportation portal, and that portal can only be activated by the Order from within their tower so escape from within is all but impossible. Additional arcane protections and suppressive runes throughout the prison structure mean that once inside the prison, no magic can be used.
At the very bottom of the prison is a single extra secure cell, built specifically to hold an incredibly dangerous individual. He has been down there so long, that many have forgotten about him, but he forgets nothing. Perhaps he holds a key piece of information to aid the party, but what will be his price to offer it up?
GRID SIZE – 34x22 (300DPI)
VTT SIZE – 4760x3080 (140DPI)
RECOMMENDED PRINT SIZE – A1/ANSI D

Mages Prison – Entrance
Mages Prison – Common Rooms

Mages Prison – Secure Cell

Tom Cartos
2022-09-01 21:16:28 +0000 UTCBatiste Roger
2022-09-01 21:13:57 +0000 UTCTom Mechler
2022-07-18 23:23:27 +0000 UTCCH
2022-07-17 15:34:26 +0000 UTC