DungeonDraft Megapack January 2022 Update - V1.11
Added 2022-02-01 12:00:00 +0000 UTCHi Everyone,
Here is this months DungeonDraft Megapack update, converted by Moulk.
In order to install it, all you have to do is download the packs and replace the old ones with the new ones in your file structure.
Moulk has also provided a changelog so you can see what is included in the update.
For Forgemaster Patrons, these assets will be added to Moulinette Cloud in the next few days.
If you prefer not to use or keep updating the Megapack, you can just install the individual asset packs instead. They can be downloaded HERE
Current Versions
- TC Artificial Assets V1.11 (23/01/2022)
- TC Natural Assets V1.09 (23/01/2022)
- TC Buildings Assets V1.09 (23/01/2022)
- TC Floors V1.06 (28/11/2021)
- TC Modular Assets V1.05 (24/10/2021)
- TC Prefab Assets V1.11 (23/01/2022)
CHANGELOG
TC Artificial Assets V1.11 (23/01/2022)
- January content has been integrated
- Addition of two Paths (flags, window)
- Addition of 11 colorable assets (flags)
TC Natural Assets V1.09 (23/01/2022)
- January content has been integrated
TC Buildings V1.09 (23/01/2022)
- January content has been integrated
TC Prefab Assets V1.11 (23/01/2022)
- January content has been integrated
SKIPPING THE THUMBNAILS LOADING TIME:
If you’re using the packs for the first time, you can skip the thumbnails loading time by putting the content of the .thumbnails.zip file in your thumbnails folder. You can find it by opening Dungeondraft, clicking “Menu”, and the “Open User Folder” and then “.thumbnails”.
Comments
This would be a question for Moulk. You can tag him on my Discord server, he knows much more a bout the technical side than me.
Tom Cartos
2022-02-03 10:04:52 +0000 UTCTom, listen to this person. They know of what they speak. However, most of Tom's buildings work pretty well for 1930s stuff. Indoor plumbing and electricity was still pretty rare and Tom's light sources are vague enough to count for both.
DM Dave
2022-02-02 21:44:32 +0000 UTCAnother fine release Tom. Not sure if this has been covered before, but do you have a recommended best practice for updating asset packs in DD? As they are renamed with each update, any assets on an existing map that refer to an older pack are removed. Maybe Patrons could rename each new release as the same name - eg 'PACK_XYZ_LATEST.pak'? Thanks for any thoughts.
Kergan
2022-02-02 14:12:01 +0000 UTC