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tomcartos
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DungeonDraft Megapack January 2022 Update - V1.11

DOWNLOAD HERE

Hi Everyone,

Here is this months DungeonDraft Megapack update, converted by Moulk.

In order to install it, all you have to do is download the packs and replace the old ones with the new ones in your file structure.

Moulk has also provided a changelog so you can see what is included in the update.

For Forgemaster Patrons, these assets will be added to Moulinette Cloud in the next few days.

If you prefer not to use or keep updating the Megapack, you can just install the individual asset packs instead. They can be downloaded HERE

Current Versions

CHANGELOG

TC Artificial Assets V1.11 (23/01/2022)

TC Natural Assets V1.09 (23/01/2022)

TC Buildings V1.09 (23/01/2022)

TC Prefab Assets V1.11 (23/01/2022)

SKIPPING THE THUMBNAILS LOADING TIME:

If you’re using the packs for the first time, you can skip the thumbnails loading time by putting the content of the .thumbnails.zip file in your thumbnails folder. You can find it by opening Dungeondraft, clicking “Menu”, and the “Open User Folder” and then “.thumbnails”.

Comments

This would be a question for Moulk. You can tag him on my Discord server, he knows much more a bout the technical side than me.

Tom Cartos

Tom, listen to this person. They know of what they speak. However, most of Tom's buildings work pretty well for 1930s stuff. Indoor plumbing and electricity was still pretty rare and Tom's light sources are vague enough to count for both.

DM Dave

Another fine release Tom. Not sure if this has been covered before, but do you have a recommended best practice for updating asset packs in DD? As they are renamed with each update, any assets on an existing map that refer to an older pack are removed. Maybe Patrons could rename each new release as the same name - eg 'PACK_XYZ_LATEST.pak'? Thanks for any thoughts.

Kergan

Also really interested in assets for call of Cthulhu 1920's and 30's cars buildings and furniture and such.


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