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Thieves Guild - Day & Night Variants

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KEY & DESIGN NOTES
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This is the base set for this weeks maps. It includes high resolution day and night variants of every level. Higher tier patrons can get the complete set with additional variants HERE 

Background

Hidden in an abandoned section of the city’s sewer system, the Thieves Guild is one of the dominant underground forces in the Empire. Most citizens are aware of their existence and know where to look if they need to contact them, but very few know where their headquarters are located.

Those seeking access to the guild will first have to pass a series of tests, even after discovering the location of the entrance. However, those who pass the tests will find an incredibly resourceful group of allies, or a very dangerous enemy, depending on their actions.

Thanks to Steve Hupert who suggested this map as part of my two-year anniversary commission competition!

Grid Information

The Test
GRID
SIZE 34x22 (300DPI)
VTT
SIZE –4760x3080 (140DPI)
RECOMMENDED
PRINT SIZE A1/ANSI D

The Cistern
GRID
SIZE 44x34 (300DPI)
VTT
SIZE – 6160x4760 (140DPI)
RECOMMENDED
PRINT SIZE A0/ANSI E

Design Notes


Thieves Guild 01 The Test

Thieves Guild 02 The Cistern

S – Secret Doorways

Thieves Guild - Day & Night Variants Thieves Guild - Day & Night Variants Thieves Guild - Day & Night Variants Thieves Guild - Day & Night Variants

Comments

I put an underground Thieves Guild in a future session of my game and then you presented us with this. It's like you read my mind.

Corey Holzer


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