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The Judicer's Hall - Hi Resolution, Solitary Confinement Level and Night Variants!

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Hello Travellers!

After the partially successful heist at the Pennerton Exchequer, the party was able to find they evidence needed to prove the families involvement in the black market currency. Unfortunately not all of them made it out undetected. One of the PCs was caught and is currently being held in the prison below the Judicer's Hall, the seat of the local Law Bringer.

Due to the clandestine nature of their mission, they are unable to ask for royal intercession, so the remaining members of the party will have to find a way to extricate their friend on their own, be it through diplomacy, bribery or a good old fashioned prison break. They will need to hurry though, as the captured individual is being forced to fight other prisoners by corrupt guards on the payroll of the Pennertons. Will they survive long enough to be rescued?

Use the link at the top of this post to download the day and night variants of all 4 levels of the map set in Print and/or VTT format.

GRID SIZE - 22x17 inch 

VTT SIZE - 3080x2380

RECOMMENDED PRINT SIZE - A2/ANSI C

The Judicer's Hall - Hi Resolution, Solitary Confinement Level and Night Variants! The Judicer's Hall - Hi Resolution, Solitary Confinement Level and Night Variants! The Judicer's Hall - Hi Resolution, Solitary Confinement Level and Night Variants! The Judicer's Hall - Hi Resolution, Solitary Confinement Level and Night Variants! The Judicer's Hall - Hi Resolution, Solitary Confinement Level and Night Variants! The Judicer's Hall - Hi Resolution, Solitary Confinement Level and Night Variants! The Judicer's Hall - Hi Resolution, Solitary Confinement Level and Night Variants! The Judicer's Hall - Hi Resolution, Solitary Confinement Level and Night Variants!

Comments

This is perfect! My current adventure ends with a battle in a town hall of a besieged city! While the army outside is held at bay, spies have captured the mayor and are demanding his surrender. The PCs have to rescue him before that happens. This will be the ideal map for that final fight.

AyuVince

Awesome! Thanks for sharing your amazing work, Tom.

Anthony Haden Salerno

That's great, I thought as much. And thanks for really quick response! I have to check those sewers, thanks!

Henri Jankola

Hi Henri, thanks so much! That is intended to be an alternative hidden entrance/exit, but it's up to you where it leads to, its not shown on these maps. I have a sewer map set that could work well as an option here: https://www.patreon.com/posts/city-sewers-hi-31258421

Tom Cartos

Hi! I just found your Patreon/Reddit account and I love your style. On the solitary confinement level, where does the corridor at the middle top lead to? Am I blind and it's obvious or is it something left out?

Henri Jankola


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