Ep1 Progress Report #4
Added 2023-01-25 09:51:08 +0000 UTCHi.
I keep working on scene 2. I've divided scene 2 into 4 parts, so you can get a better idea of what stage of work I'm at right now.
Two parts I have already prepared and partially rendered. I am currently working on part 3 of scene 2, which is relatively easy to write, pose, etc.
After that, it remains the last part of this scene that will require the most work due to the fact that there will be 3 separate events.
I don't want to reveal too much, but based on previous events, the MC will go to the next location (which, by the way, I have to create and populate) with a girl A , or with girl B, or they will all go there together.
So as you can see here, there is still a lot of work ahead of me. For example, in Ep1, I'm switching from just telling the MC's "adventures" to more interactive gameplay.
I am, let me say, halfway through working on scene 2 and already players will have 11 dialogue choices (just for this scene).
And I'm not talking about red/blue path choices or events choices (in EP0, the event was Amanda and MC's visit to the restroom).
And the most important thing is that I have to write these 2 parts. I only have an outline and I have written out some facts that I may put there.

I won't tell the exact number of how many renders I have ready (over 400), because it's not important at the moment.
Every day I add new ones. One day I will create more, the other less.
One day, I had to correct some renders (unfortunately, I had to render several images again) because I made a mistake in the skin settings of one of the characters.
The other day I found another mistake that I need to correct, but I will do it "after hours".
For me at the moment, it is important to make a certain amount of ready to render scenes/per day (scenes written and posed), because I will have plenty of time to render it when I start to code in renpy.
I'm experimenting here a bit because I want to find for myself the most optimal way to work on my VN.
That's all. Have a good day.
WsZ