XaiJu
Nekotekina
Nekotekina

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Status update from kd-11 (2020-11-01)

Hi,

It's kd-11 with an RSX emulation update for the month of October 2020. 

I'd first like to apologize for the delay in releasing this update; I pushed it back by a week to try and finish the shader decompiler rewrite which is still not ready for release unfortunately.

For the month of October, a lot of time was spent doing R&D for some other planned features and updates. There were also bugfixes and some rewrites. To summarize:

Apart from these merged changes, there was quite a bit of R&D that is incomplete at the moment.

1. I am still working on the huge shader compiler rewrite. Progress is a bit slow on this one but its getting into shape. The first step of getting all shaders to compile and link from one system has been achieved but threading issues are causing some slight delays. The goal is to drastically lower shader compile times and also allow features such as shader interpreter to work seamlessly. This feature is in progress with ETA of 1 more week.

I plan on returning to the main roadmap after that with completed 3D support and the texture cache restructuring task.

Thank you all for your continued support.

Regards,

kd-11

Comments

He is offline now, it's better to ask on Discord, sorry.

Nekotekina

Can you answer question is that setting called accurate ZCULL queries going start made because need some games fix damon souls lan fames and goldeneye 007 reloaded lighting fix kd 11 said work on pr on sep 24 in a week yet have a pr when will accurate ZCULL queries settings pr be open said this on sep 24  I plan to set up some time this week or next week when I'm done with some more pressing issues. That pr has yet to be made how long will take pr to open up

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