End of month report
Added 2017-02-27 10:48:13 +0000 UTCHello,
Thanks for all your support this month guys. Finally, I'm making enough on here to risk going full time which I'll be doing from about the mid-point of March. No more commute, no more boss, no more monotonous mind-numbing tasks to do - I'm very much looking forward to it, and I thank you for giving me this chance!
With more time dedicated to development, I'll be able to get more done at a faster rate. I can't promise, but I'll try to get monthly updates out. Whether I'm able to or not depends on how the next game is designed - It would be nice if I designed it in a way in which I can add more 'training' options to each update without breaking the flow of story, but I'm not sure if I'll be able to design it that way - we'll have to see how it goes.
The past few days I've been working on stuff for Dungeons of Cataclysm, finishing off a few things in time for a demo release on March 1st. In the next few days I'm gonna make a start on some artwork for this new Sci-fi game.
One quick question I wanted to ask you about the next game:
What would you like to see more of most?
-More sex/punishments/training? (You just want to go stright to the kinky stuff? No faffing around with boring dialouge?)
-More story? (You want to take it slow, have more character development, some plot twists and build up to the fun parts?)
-Or about the same as in Slave Lord - Mostly training, with a very thin story line to give it just a dash of depth.
I'm debating over how much story to include. I still want to spend most of my time developing the slave training part, but haven't yet decided exactly how much overarching story there's going to be.