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Top 5 Edutainment Games feat. MatPat

A list in two parts! The first half is on Matt's channel, and the second half is on mine. I worked very hard on both, and I hope you enjoy it!

Top 5 Edutainment Games feat. MatPat

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I miss Math Blaster sometimes! Sad to hear they ruined it...

IC Wolf

Good job on the video! I had no idea they ruined poor Math Blaster...see you, space cowboy... As for my top edutainment games: Number Maze (1988) and its sequel Reading Maze. Not only did you have the fun of guiding your animal avatar through a winding maze (you could set the difficulty to include invisible walls), you could even make custom levels with CustomMaze to brush up on your weaker topics. The game also kept records so you could track your progress. <a href="http://macintoshgarden.org/games/numbermaze" rel="nofollow noopener" target="_blank">http://macintoshgarden.org/games/numbermaze</a> EcoQuest: The Search for Cetus (1991). Adam, the son of a marine biologist and master scuba diver, goes on an adventure with a talking dolphin to save the dolphin's ocean home. You can tell this game was made at the height of the "Captain Planet" era with its ecology messages, but I never felt like it got overly preachy. Throughout the game you get to learn about all sorts of ocean flora/fauna. It's also a Sierra point-n-click adventure made back in the company's adventure game golden years so it's puzzles are well-designed and the graphics are quite nice. <a href="http://en.wikipedia.org/wiki/EcoQuest" rel="nofollow noopener" target="_blank">http://en.wikipedia.org/wiki/EcoQuest</a> SimAnt (1991). ProJared may not like this one, but he also played the horrendous SNES port. The original version was a ton of fun and had a lot of interesting ant and insect facts. This is the game that first got me interested in biology. I loved learning about and managing my ant colony's caste system. Afterwards, I'd go outside and observe the massive red ant colony that lived underneath my swing set. The ant behavior AI developed in SimAnt was later used as the basis for the AI in "The Sims." <a href="http://en.wikipedia.org/wiki/SimAnt" rel="nofollow noopener" target="_blank">http://en.wikipedia.org/wiki/SimAnt</a> SimCity (1989). It's never to early to teach children that politics are a corrupt cesspool and that people are morons...and on a more positive note, city planning and how to balance a budget! I was the most crooked 5-year old mayor and I kept the people in line with threats of bulldozing, sky high taxes, and Godzilla on speed dial. <a href="http://en.wikipedia.org/wiki/SimCity_%281989_video_game%29" rel="nofollow noopener" target="_blank">http://en.wikipedia.org/wiki/SimCity_%281989_video_game%29</a> Odell Lake (1986). I think this game was supposed to teach you about the food chain, but it really taught me that life is a bitch and then you die. <a href="http://en.wikipedia.org/wiki/Odell_Lake_%28video_game%29" rel="nofollow noopener" target="_blank">http://en.wikipedia.org/wiki/Odell_Lake_%28video_game%29</a> Lastly, I have one other mention for a game but I can't remember the title. It was a McGruff the Crime Dog game (or was it D.A.R.E.?) that our school was required to play in the computer labs. Basically you had to wander around a city and pick up drugs and weapons (!) and give them to an adult. You made decisions in the game by playing a minigame in which your brain shot lasers at the possible choices. If you made "bad" decisions, your brain lasers would become crooked, resulting in you choosing more and more "bad" decisions until your life spiraled out of control and you wound up with McGruff being very disappointed in you.

Lina

This was awesome. You guys did great!

Allochii


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