XaiJu
Raicuparta
Raicuparta

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HeavenVR update: leaderboards and important fixes

This HeavenVR update adds VR-specific leaderboards. Every leaderboard in the game now has a VR variant, and while playing HeavenVR you will only be able to submit your scores to those. You will also only be able to see scores from the VR leaderboards. I uploaded some of my scores in the first few levels, see if you can beat me! 

Bug fixes:

Comments

Installed and played using RaiManager (and I finally got my rig updated, so while my 1070Ti still works decently enough, it is nice to have the extra horsepower). The game plays great on default values, although I had to lower the sensitivity on the joystick (it was just too fast). Having the VR really adds to the overall immersiveness. My main complaint (and it is due to the nature of the game, and not your VR implementation) is the game, for the 1st 7 levels played or so, has all front-facing enemies,so the 'turning around' in VR is mostly for looking around. I thought the game was broken originally, as there seemed to be nothing but a blank screen, but soon realized the cut-scene was playing on my left controller. It is just me, or does Neon White's voice sound the same as Cowboy Beebop? As always, thank you for your wonderful efforts in the world of VR.

Collin Drennen

Nagging you again* about a toggle to decouple the left hand held screen. X/the primary button on the left hand also seems to be free. Otherwise, greatly enjoying my playthrough. Resting my elbow on the side of my torso, reading cutscenes isn't too tiring. *Suggestion: not sure if there's a free button available for this but how about a toggle to unparent the menu/dialog window from the left hand? So you can position it in front of yourself to watch longer dialog without the hand going tired. Pressing the same button again could just make it snap again into the hand transform.

areBee

great idea to have vr leaderboards... going to replay the first level to beat you :D

Tiger Man


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