XaiJu
technobrake
technobrake

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Change-Log for Ver0.52

[Update]

・Improvements and modifications to the combat and equipment systems

・Converted Dungeon "Ruins 1"

・New Dungeon "Orc Camp"

・Brutal Ending "Orc End"

・Addition of 3 side quests related to the Orc Camp


Added 2 new erotic graphics


​[Bug Fix]

・Fixed a bug where side character names were displayed in Japanese in the English version

・Fixed a crash when using the Milking Potion

・Fixed a discrepancy between the displayed item count and actual required item count in the quests "Bathhouse Improvement" and "Wolf Extermination" when played in English

・Fixed a bug where the priestess captured by "Pirates" did not have his durability reduced after day 4


​[Known Issue]

・Fatigue and required strength displayed in the equipment screen appear with an added +1

・Due to changes in the equipment system, if you play with saves from 0.51 or earlier, detaching and attaching certain equipment acquired by that point may duplicate once (only the equipment increases, so it doesn't hinder game progression)


[Improvements in Battle System]

・Implementation of the battle window

・Modification of damage processing for enemies with the Impervious attribute

・Changes in damage values of certain skills and items

・Introduction of the enemy level system

・Introduction of a weapon drop system in certain dungeons

・Implementation of new skills

・Switch for turn off battle graphics from the options screen


[Battle-related]

The battle window has finally been converted in the MV version. I struggled a lot with the layout, but I believe I've found the optimal solution that won't be obtrusive. Buffs and debuffs will be displayed as icons in the window, but there appears to be a bug where state icons are duplicated under certain conditions. I'm still trying to determine the cause and will fix it as soon as possible.


With this, you can now see which character is currently being targeted by the enemy. Characters with a red aim icon are the current attack targets. 

With this update, a "Dungeon Level" system has been introduced. The same enemy will be stronger in a dungeon with a level 2 or higher.


Since the MV version, the battle system has been unstable. I'll continue to review the process and make optimizations in the next update, and also make improvements regarding the erotic aspect of battles.


[Changes in Damage Processing]

The damage values of certain skills and items, and the overall damage processing have changed. Damage accumulates like a snowball when stacking weaknesses.


For instance, if you deal 10 damage to an enemy weak to fire, it becomes 15 (10 x 1.5). If you deal 10 magic damage to an enemy weak to both fire and magic, it becomes 23 (10 x 1.5 x 1.5). Enemies with the Impervious attribute (like slimes) used to be defeated in one hit if attacked with their weak attribute. However, this has been changed to regular damage calculations.


[Skill-related]

The following new skills have been added:

Magic "Aqua Spear"

Magic "Stone Hammer"

Magic "Thunder Bolt"

Skill "Aim"


The three magic skills are elemental magics. Currently, there are no enemies weak to earth and thunder attributes, but I plan to make enemies and allies wearing iron armor are weak to thunder damage in the future. 

The "Aim" skill increases accuracy and deals 80% damage.


Existing skill values have also been adjusted:


Strengthening of the "Strike" skill

General weakening of magic


[Weapon Drop]

Experimentally, randomly generated unique weapons have been implemented. In the newly ported "Ruins 1", special randomly generated weapons will now drop. The boss "Mimic Gate" in Ruins 1 will always drop a weapon, and normal enemies have a chance to drop weapons. Both regular enemies and bosses have the chance to drop rare weapons.


Currently, only weapons are randomly generated, but armor might be added in the future, provided it doesn't conflict with the existing costume system.


In future updates, you'll be able to improve dropped weapons by the "Gyaru Dwarf".


[Turning Off Battle Graphics]

It's now possible to turn off battle graphics from the options screen. 

Currently, at the start of a battle, a large amount of graphics are loaded which may cause a momentary lag depending on your PC. 

We thought of adding a load screen at the start of battles, but it might interrupt the gameplay flow. We hope to resolve this lag in the future, but for now, you have the option to turn off graphics loading at the start of battles. Even with battle graphics OFF, erotic graphics during battles, like restraints and sex scenes, will still be displayed.


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