I'm currently working on Cine mesh used in realtime cinematic.
Battle mesh (first 2 picture)
Cine Mesh (last picture)
Some of you asked why the Cine mesh wasn't on version 1.0, well...
I started working on the battle mesh instead of the Cine mesh and I was wrong... It would have been better to start by focusing on the Cine mesh (easy finger pose) and then just setting the hand for the battle mesh. It was my mistake
Using normal battle mesh rig would have broken the fingers, so I had to manually adjust the junction between the bones and the hand and put them back in Cine mesh pose (so I postponed it).
See you soon!