XaiJu
maruvr
maruvr

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Progress Update

I continue to plug away at two main projects, updating the arcade to Udon 1.x and fixing the bugs it presents, and getting Crystal Defenders over the finish line. In the past month or so I've made a lot of progress on both.

Crystal Defenders Progress:
- LOTS of optimization: We now run at a higher FPS than the default homeworld on quest and 40+ fps even with capped towers and late-game enemy counts.
- Shader polish: I wrote some antialiasing shaders for the pixel art textures, and its dramatically improved how the world feels to be in, especially in VR.
- Improved UX: We redid the entire shop so that its less overwhelming, changed the default interactions to be what people kept assuming they would be (drop to place tower is the big one)
- Balance and mechanics changes: Even the cheapest tower has an active component now, and things have been rebalanced around that. By popular demand among testers flyers are now grabbable, though only if you buy the Yeetlet upgrade.
- Stability: I've continued to refine the custom sync component the game relies on and I think its gotten pretty solid.

Arcade Progress:
- Updated to udon 1.x
- Fixed bugs in some of the games from the transition
- Lots of new detailing in the main floor and some new plushies in the chill room
- Fish
- New world menu that is way nicer and also more useful

I hope to release both the updated arcade and Crystal Defenders in the next week or two. Currently I'm waiting on a trailer I am having someone work on and an avatar that Nilled is plugging away at for Crystal Defenders, and have a couple more fixes to do for the arcade.

Also, In the future I'll try to post one of these more than once a month, now that there are actually a non-zero amount of patrons :P

Wish me luck!


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