Big News
Added 2025-05-04 20:20:40 +0000 UTCHello everyone!
It’s been a very long time I haven’t spoken out loud to all of you. Apart from the last pieces I posted, I’ve been absent and lost touch with communication.
So, what happened?
Much and not much at the same time.
I spent A LOT of time working on the huge upcoming animation Pine Glade ; completed the first part like I showed in a teaser months ago.
After reworking Anna’s hair and bedroom, then making Feet Pics 2 and Spyglass, I went back on Pine Glade and spent weeks making the entire scenery.
Then, I started polishing the animation of that part, but got cut off with a family reunion.
All this to say that I’ve made progress but not as much as I’d imagine considered what’s still
left to do.
So, what now?
Well, I’ve taken some time to reflect and decided to put Pine Glade on hold for as long as I need to.
I love the scenario of this project, I think it’s worth existing, but it’s realistically and humanly impossible, for me, to keep up until the end.
Until now, I was convinced I could finish it, but I’m simply not experienced enough and I’ve been crazy ambitious.
There’s no real scope, it’s too long, it’s going to take too much time, and I won’t be able to sustain all along.
Basically, a beginner’s mistake I should have seen coming.
I don’t know when or if I’ll come back to it.
If I happen to do so, I have a few leads on how I could potentially finish it.
Essentially recycling what I’ve done so far, and making it a comic OR simplifying it and cutting one part of the plot.
All the time I’ve spent on Pine Glade wasn’t for nothing, though. I learned a lot of news things that I’ll put use into future projects.
But anyways, right now I want it out from my mind.
What changes for me?
I’m now trying my best to be precautious with what I’m getting myself into, better scope projets, and pay more attention to my inspiration.
Since I’ve put Pine Glade on hold, I have plenty of time to work on shorter projects – small and medium size, such as render series, comics, and possibly short-short animations (under a minute long), which suits my way of working
(I don’t like staying on the same project for too long, there’s so many things I wanna do).
What changes for you?
Now, we’re coming back to simpler things.
For those who are on my Discord server, I shared a bunch of WIPs of a comic I’ve been working on for the last two weeks, to celebrate Spring, like I did last year.
It’s almost done and I shall put it in early access very soon.
After that, I’ll jump straight into making another comic, of an idea I had in the back of my mind recently. Something about toying with a little globe...
I’m also considering taking commissions back again. I’ll make a clear announcement once I’m ready.
So, more art coming up!
On the topic of animations, I will get back into it eventually this year. I already have a scenario prepared. And this time I REALLY made sure the scope was right, and the project is easy enough for me to make.
Turns out it is! Not much requirements, easy animation - technically, only one character to animate.
I’ll talk about it in more details when I’ll feel ready to dive back into animating.
Anyways, I’m sorry for the long lasting silence.
Such a goofy start to this year…!
Comments
Thank you so much for taking the time to give me a lengthy feedback every here and then, so thoughtful of you! I was already doubtful about continuing Pine Glade, but you really helped comforting me in the fact that it's not the best thing to pursue, at the state and experience I have right now. I'm still relatively new to this world, overall. But yeah I can't stop jumping around from project to project like a grasshopper. It's for the best. Variety is the salt of life.
Leafy Bush
2025-05-05 07:49:05 +0000 UTCHonestly, an excellent idea. You felt the burnout coming, and took steps to identify why/the cause and put the project on the backburner instead of trying to tough through it (which would have made you feel much worse by the end of it.) Glad to hear you're going back to simpler projects, that are better for you. Animating is HARD, especially if you're just starting to get into it at a scale of this size (heh.) but you should always avoid overpushing yourself otherwise you might lose sight of what you were going for. Excited to hear about the upcoming comics, and glad you're experimenting with different ideas/"dream" sequences. It'll help with other scenarios and commissions, and your experience learned from animation will carry to your future work as well. Been following you for several years now, and I could tell you were slowing down. Probably running out of steam, trying to put everything you could into this one project. Commendable and respectable, yes, but also worrying because by the end of it you'd be so exhausted with it all that you'd be left with a feeling of 'what next?', which we talked about in other comments. Glad to hear you're taking steps to better yourself. Hang in there, friend.
Cryxis
2025-05-04 20:49:55 +0000 UTC