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affect3d_miro
affect3d_miro

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Cerene Origins Update 01 - character and environment previews

Let's kick off updates on my new game 'Cerene Origins' with first concept art of the environment and some character ideas. To give some context, the game will contain 3 factions: humans, vampires and the fallen. I'll go into more detail on the 'fallen' faction down the track. 

With this game I'll be introducing a lot of new characters, most of them female/ dick girl obviously. The challenge is a big range but all of them fuckable in their own way :) Find enclosed an initial pick of 3 vampire character screen concepts including their stats. I honed my ai game to make these. I've also included an idle animation preview clip. Check it out.

Same goes for the environments, a good amount of variety even with the factions and realms. Two of the environment's concepts are from the vampire faction and Veridian is a human settlement.

I'll go into a lot more detail, in terms of lore and concept art in upcoming updates. Let me know what you think so far.

Cerene Origins Update 01 - character and environment previews

Comments

sounds good -- I just hope the "animation updates" will eventually include *all* the FH videos, many of which have never been posted

futavore

I'll still be posting a lot of sex animations that will be part of the games but I'll post them individually for patreons as well, so best of both worlds imo. Yes, the plan is to post animations regularly every month. I'll be posting animation updates this month as well.

Affect3D - miro

While games is going to be my main gig, I'll still be posting animations as well, that I'm making as part of the games, like the flying high animations. So there will be about as many sex animations it's just that the game replaces the story aspect. My next game won't be a visual novel, it will have character progression and combat and more replay ability.

Affect3D - miro

Sounds like you'll now be going whole-hog on the "gaming" angle. I have to wonder what percentage of your patreons are totally in to that -- I mean, to the *exclusion* of your previous fare: unparalleled illustrations and erotic videos. My point is: It really does seem unfair that gamers (i.e., those who purchased Flying High) are the *only* patreons privileged to see the final FH sex scene animations -- while non-gamers, who have likewise been supporting your artistic pursuits all along, are left out in the cold. Why not post one FH animation each week (or month), as I suggested "3mo" ago? How hard could it be to post something that's already completed? Or why not post them all together, about which ("1mo ago") you said "yeah can do that"? Now it's September, and you *still* haven't done anything along these lines. Clearly, you should do *something* that will motivate non-gamers to renew their subscriptions. I, for one, didn't sign up just to hear the latest reports on yet another videogame for purchase many months from now!

futavore

I am not sure how I feel about the player cards and the whole game thing. Now, the quality is fantastic already, the scenery, atmosphere and art direction... really cool :). But personally I started following your work for the world class animations. But I don't want to be a downer, this is very new direction for sure, if you guys want to make it more complex with more characters and tell a story, make it more interactive that's great. All I'm trying to say is from my perspective the visual novel / game aspect is not as important. I would be perfectly happy with a Girlfriends 4 Ever style movie/short "story" with detailed animations, angles.

Lights Out

Wait and see.

L'Ïann hic

using 3D for character and style training, posing and animation

Affect3D - miro

How is the 3d involved? Are you using 3d models of the characters to get the 2d ai generation?

TheGreatCornholio

still fine-tuning the look obviously, but it's shaping up and we'll get a better impression as I post more concepts and previews

Affect3D - miro

yes, this will be in the final game... the cleaned up versions it's a 2D engine with 2D graphics, which are all generated with ai, but I have a blend that involves 3D in the generation process, best to check out the previews I'll be posting to get a better idea

Affect3D - miro

never mind the critics, I'm saying wow to creative direction! loving the whorny look!

mat waren

Thx for the answer, but still not clear. Is the art here something we’ll find in the game or is it just some concept? Will anything else besides the sex animations will be actually rendered? Or will everything else be ai generated? And I do look forward to seeing more since this didn’t show much.

TheGreatCornholio

glad you like it :)

Affect3D - miro

I've been working on the game mechanics for a while this month I'll mostly post concept art, then I'll get into game mechanics The game engine is 2D based so ai is ideal for a lot of the game assets Having said that the sex animations are still based in 3D, it's going to be a really nice blend though, which I'll get into later I would check out the concept content this month to see if you like the look and feel of the game... all I'll say is, I'm making the game I've wanted to play and hope to play longterm and I'm pretty stoked about how it's shaping up

Affect3D - miro

Looks cute, but honestly after months and months of hearing you're working on these I was expecting a lot more than some AI stuff, especially with how glacial the work on Flying High has been. I don't think most people are here for your mad AI prompt skills tbh :D. Since this is only AI art have you been focusing on something else? Game mechanics/engine stuff? Any news on that? So what will the content in this game be regarding AI? Is AI used just for concept art? Especially for characters I really hope they will actually be something that is rendered/animated in Blender (or whatever you're going to use), rather than looking like (imo) a generic mobile game promo art. Or at least I hope the bigger (fuckable) characters will be non AI. Background stuff, monsters/mobs can definitely have AI stuff imo. The idle animation is nice, but still has AI animation issues. For background art I have no issues with you using AI, but definitely go more towards something like Krita. That looks like something an actual artist made. The Veridian piece looks like the AI was fed bad photoshopped images (why have a ship like that on a tine lake with no place to go anywhere lol). PS: there's a typo in the Celia image it says "Enmy attacks". I presume it should be Enemy?

TheGreatCornholio

Way cool man.. lookin forward to it

Cjam


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