
Hi guys, today we wanted to share a fun little animation we had a new artist - Augmero - do for our Blender team. The goal here was mainly to test out a jiggle method Augmero uses involving an export to Maya before being reimported back into Blender. We're quite happy with the result and think we will definitely use this method for BC pt.2 as it allows for a lot more variation than other methods we've tried out so far in Blender. The cloth sim was created in Marvellous designer. We had the artist go through a couple of variations before settling on V2. What do you think? Which do you prefer?
Coyfish
2022-03-19 06:36:28 +0000 UTChoped1988
2022-03-18 17:08:43 +0000 UTCGrayve
2022-03-17 12:50:37 +0000 UTCEmEn
2022-03-17 00:48:42 +0000 UTCTenchiKun
2022-03-16 19:43:11 +0000 UTCAffect3D - miro
2022-03-16 19:39:14 +0000 UTCAffect3D - miro
2022-03-16 17:33:03 +0000 UTCGrayve
2022-03-16 16:38:38 +0000 UTCIBT
2022-03-16 16:07:02 +0000 UTCChrissy
2022-03-16 15:03:03 +0000 UTCAffect3D - miro
2022-03-16 14:49:31 +0000 UTCnope
2022-03-16 14:13:55 +0000 UTCIBT
2022-03-16 13:15:19 +0000 UTCXavier Hall
2022-03-16 12:21:31 +0000 UTC