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VinVulpis
VinVulpis

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Aurumo WIP Update 09-30-20

EDIT: I added in a quick version of his Dash attack to this post!

In this update, I have a new attack added for Aurumo: Fortress Burst.

File is attached to the bottom of this post.

Fortress Burst:
This attack is preformed with 1+2 (x+y), the same command for Gejhi's Dark Force. It also costs 1 bar of super meter. 

I aim to give all of my characters a universal move similar to these.

Aurumo's Fortress Burst grants him super armor during the start-up and he only takes 1/3 damage from attacks during the armor.

The burst forces the foe into a hard-knock down fall as they launch into the air, allowing Aurumo a juggle follow-up. The visuals will likely change a bit later on as I'm also going to add in a fire elemental effect to it.

This attack also equalizes his heat.

Glacial Great Hammer changes:
Another update is to Glacial Great Hammer, which now can store it's charge. It still charges at 1 level per second and needs will only gain a new level when it's held for at least 1 sec; levels won't partially store.

The damage was tweeked on the attack to adjust for the charge storing; I lowered it a bit so that the combo into it isn't super overpowered, but still rewarding since it is kinda difficult to find 4 times to get to that level. I'll perhaps make the full charged one unblockable later.

Dash Attack:
I added in a quick snipped of stuff for his dash attack, so it's now usable!

His dash attack, like all, will be done during a ground dash with F+Power Button. It's a blow back attack.

I also allow it to be done in an attack chain in place of a special or super. So normals can cancel into it but just doing the command, but I might add in a slightly altered behavior for the normal canceled version.

The attack can plow through projectiles.

Other changes:
I've been tweeking and experimenting with over moves and making subtle tweeks to them to feel out a good balance to them in damage, combo potencial and utility. It's still not perfects and is subject to a lot of change. I still want to give him some better spacing tools to sometimes opt to create distance so he can get at least 1 charge in. 

I gave him a rushed dashing anim set, the run-stop and turn slide are dummied. I need to do more work on those anims to look better when I detail them. Distance and speeds on the trot and run portion where tweeked.

To Do:
Aurumo still needs an ultra and at least 1 2-bar super.
I wanna give him a back-air-2.
He needs and Air-Power attack still.
Gotta fill in missing anim states still.

He's getting close to finished program-wise. So Next update should have his full moveset ready to go, then balance and animation detailing will be all that's left.

Ima try to drop in a WIP animation pack update for Aurumo later as well.

Aurumo WIP Update 09-30-20 Aurumo WIP Update 09-30-20 Aurumo WIP Update 09-30-20 Aurumo WIP Update 09-30-20

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