First flat coloured version:
Lighting sketch where shadows are harder and then they get adjusted.
To add more of a contrast some hair and weight was added to the femboys client, so it would clash with how clean looking the femboy is :
Lenchi gave us multiple variations of which lighting we would go for the scene before all assets are prepared for animation:
Our team agree on how the harsher and darker shadows give a very mysterious air to the scene, hence we are moving forward with that kind of lighting in mind for this scene.
Added sketch for nipple clamps, vibrating cock harness, and android elements
Little blush LED’s instead of blush strokes:
Frenum ladder piercing:
Implementation process for all the previous choices:
The next choice on the list for us would be the rimlights and lights:
We thought it would make more sense to have the rimlights in the brightest areas of the body.
Vignette + specs added
Sweaty sweat, ahegao face and cummm - please note that this is WIP and the cumshot itself will of course have MORE CUM
MORE CUM
Here our resident Bear has implemented all the scenes along with their animations as well as the interaction required to see the scene in game. He usually brings it in to a playable format inside the game.
This footage is from this week just to catch you up to speed from the start of the development to today! :
Mysterious case of mystery and it’s first concept arts:
Finalised Zoey’s bunny suit:
Props for the nightclub area. Can’t have a good bar experience without some tables and sofas to go wild on:
Corridor assets, and also conceptualised some assets for trash packs.
The goal was to create some basic set for generic trash, that can be used for overall decorations:
As well as bar props to make the are come alive and feel just right:
Desva:
In engine look for all the props and backgrounds Nox provided. Desva takes care of putting these props in and making sure its not clashing with the characters, so you would have a smooth gameplay experience:
Here is some of the very early lighting and assets put together for one of the ground floor motel rooms. You can look forward to some spicy interactions:
Can you tell the difference? In game’s even more similar environments it is key to adjust the lighting a little bit differently and make enough difference for it not to be a copy but not too much so you could still recognise the environment.
Lighting with more pop
All these little squares are lighting sources:
Zoey talking to herself and the other Zoey listening, probably thinking if she will ever stops yapping (talking animation and a simple listening animation):
He's alive, was a fairly painless process of using Zoeys skeleton and animations. needed some minor adjustments and of course some custom meshing + rigging, put still way faster than doing it from scratch
Horny idle variation with blush + breath added
Klaudia’s idle animation:
Poke her! :
Lux
2025-02-15 07:58:22 +0000 UTCS hady
2024-12-31 05:07:12 +0000 UTCAnduo Games
2024-09-09 16:43:30 +0000 UTCHerto
2024-09-09 16:40:26 +0000 UTCNick Nunes
2024-09-06 19:35:35 +0000 UTCDarkmoon Omega
2024-09-06 19:33:02 +0000 UTC