Yo yo yo! Vils here with the weekly lewds for the week! Let's get right into it!

Here's a look at some more work on buildings that's been going on to make them more detailed and spiky.

And here's a peek at using texture blending to create dirt paths through the grass, as well as a closer look at the buildings.

And here's a look at our first original 3D character model! It'll be fun to get this rigged up and moving around in-engine.

As you all probably know, RaR has been a game that's been on the back burner for a while when it comes to development speed. We've been slowly getting together art pieces and story writing with it being very much a part-time side project for everyone involved.
We didn't want to pull away too much from Third Crisis' development and budget, so we've been very reserved when it comes to how much time and budget we've spent on Rosas are Red. Due to the slow burn, the project has taken a much longer time to develop for how much gameplay is actually going to be there (an estimated maybe 1-3 hours max).
So now we're looking to make a final push to get the game complete and playable for you all to enjoy! In a couple of months from now (starting in September), I'm going to be working full-time on Rosas are Red to get the game complete and ready for release. We don't really have a timeframe or deadline after the final push begins in September, but I'm going to be sticking with it until it's all done.


Here's a peek at a CG that'll be part of the main story route!

And here's a look at the spicy animation that bear's been working on for this juicy CG!
That's all for this time! We'll see you all next week for another Anduo Report!
Anduo Games
2021-07-17 16:53:47 +0000 UTCAg
2021-07-17 16:52:39 +0000 UTC