Hey! Vilsauce! Vilsa here! But where is... here?
Here is an early morning Development Update! ... Or is it?


As you can see, the dye system has been finalized! The UI is complete, the logic and system is done. I've even sliced up the underwear sprites to allow the trim to be colored differently from the main part of the cloth. Now a dye change will cost you 10fB per layer, you're able to reset your changes, and you can hide / show pieces of clothing to see what you're coloring easier.
Here's an example of the new sliced plain underwear being colored!


The second item system I've been working on allows for items to be used in multiple ways, giving you a dropdown prompt instead of only 'using' an item when you click on it in the inventory. This allows us to do things like changing the state of clothing through the revamped visual layer system. Here's an example of the two new things you can do with your clothes because of this system.

You're going to be able to raise and lower the hood of the punk jacket, and also be able to open up the top of the vibrosuit and flash dem tiddies when you have 60 perversion. You'll be able to walk around like this freely as long as you have 60 perversion. This value might be adjusted later, but at the moment, that's how it is. Right now, there won't be NPC reactions to you flashing your tits at them, but I'm planning to implement them through a system that determines what pieces of your body are visible through either this or running around naked later on.



So Gear has been hard at work on this CG set and the blowjob CG set that we showed last Dev Update. Basically we're aiming for these CGs to be reusable with lots of layer changes and variants. Allowing us to have more sexiness in less time. There are more variants in sketches than what is being shown here. This is just a little taste for you guys.
That's all for this Dev Update! We'll see you guys next week on Wednesday for the next Development Update!