XaiJu
ada18980
ada18980

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Roadmap for the next few days

Ive been thinking about the spell system. It seems a common complaint is that low level spells are sufficient to beat the game, and that there is no point to taking many spells as they are outclassed. There is also some redundancy-if you dont need it, spending points on both Ice Shard and Icicles feels like a waste. They both do the same thing after all, and you probably only have slots for one anyway.

My planned solution to this is two-pronged.


Another thing on my mind is late game difficulty. Right now the Lost Temple is full of non-bindable enemies if you have good relationships with the goddesses. Its also a slog because it's dark and that can make exploration tedious.
There are a couple of changes I have planned:

Comments

Thank you so much for the feedback! I decided on avoiding cooldowns as they reinforce a dash-in-dash-out style of play which doesn't really need to be reinforced. Instead I've just made it so Field of Frost (new version of Ice Storm) and Incinerate don't deal damage to the same enemy twice if you cast two of them. That way you can cast multiple quickly for an increased AoE.

Ada18980

Just wanted to say that the game has been very enjoyable as of late, on multiple levels. It's such a unique and wonderful product. Spell cooldowns makes sense, Another way may be to make powerful spells cost progressively more MP unless the player lets X number of rounds pass without using it. It's basically the same as a cooldown, but with more agency.

Chet Vargas


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